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How To? Chrome Cylinder Shader in UDK

polycounter lvl 11
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Wiktor polycounter lvl 11
Hello!
I'm working on some modular environment pieces for a level in the UDK, but I'm having a problem.
I want to create some chromed/shiny metal cylinders. However, I really can't figure out how to do it.
I guess it has something to do with camera position and a reflection vector? Maybe I'm completely off.. But I really, really could use some help here!

Here's a reference picture if I failed to explain what I'm looking for. :)

523862.jpg

I'm very grateful for any help I can get!

Thanks in advance!

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