Hi, I'm making an overweight female for my demoreel.
I just finished the basemesh but I think I need some more crits and fix before I move on to the sculpt.
The face
This is the hand. I have a triangle near the thumb, and I fixed it by adding a loop that goes through from the hand all the way across the chest to the other hand. Is this a good fix, or is it better to leave that triangle there.
The foot topology
Crits and suggestions are needed and welcomed.
Thanks for looking guys.
Reference is "Romana" from 3d.sk
Replies
Its also worth adding a relax modifier (if you are using Max, it might be called something different in other programs). This will try and make the poly's all square in size which makes them easier to sculpt in the long run.
r_fletch_r: good point! I'll work on that
thanks guys!
needs sum more curves
Mezz: Those are really useful, I'll fix up the arm, and will fix the jaw.
Torrrtilla: I totally agree, It's weird i never noticed how wide the shoulders are.
Thank you guys I'll get into those fixes now.
Also sculpted the hair, kinda look weird, but turned out better than I expected.
here are some updates
I will wait for some critiques and fixes then I will start my texture, and the pose.
Thanks guys.