Oh sure. Few things.
Whenever I exported from blender, I had to go into the . smd and change what it put in for the textures, in my case, Nothing_furcap.tga. I did this in note pad, so I copyed Nothing_furcap.tga and replaced it with furcap.vtf. Newt I went in to the VMF in the folder, and I changed
"LightmappedGeneric" to "VertexlitGeneric" or what ever that is. I double checked my files again, and I had no s in the models path. Finally, to get some of the ones that didnt export, Iexported them as an .obj file then exported the .obj into a .smd.
i will be writing a complete guide to modeling for TF2 with blender since I haven found a decent one in laymans terms.
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Im rigging with blender. The worst choice I ever made.
Found out what was wrong! YES! ITS IN IN IN! I FIGURED IT OUT BY MY SELF! >U<
Well, yall helped alot, I just figured why it wasnt showing up.
Could you tell us what was wrong, it might help anyone else looking for a solution to the same problem in the future.
Whenever I exported from blender, I had to go into the . smd and change what it put in for the textures, in my case, Nothing_furcap.tga. I did this in note pad, so I copyed Nothing_furcap.tga and replaced it with furcap.vtf. Newt I went in to the VMF in the folder, and I changed
"LightmappedGeneric" to "VertexlitGeneric" or what ever that is. I double checked my files again, and I had no s in the models path. Finally, to get some of the ones that didnt export, Iexported them as an .obj file then exported the .obj into a .smd.
i will be writing a complete guide to modeling for TF2 with blender since I haven found a decent one in laymans terms.