Hey,
So I need to make a collapsed/broken ceiling for a project I am working on. I was wondering which method I should approach. I was thinking of actually modelling the broken/collapsed ceiling, or, making the non-broken version, and using the fracture mesh option in UDK.
Which would be best? If you know of an even better way to do this, then please, I'm all ears!
Here is what I'm trying to do: (the collapsed part where there is a god ray coming through.
![blockout002.jpg](http://img718.imageshack.us/img718/2808/blockout002.jpg)
Replies
If you have to animate it doing it manually would be a nightmare, even modelling it would annoy me unless you did it basically. Personally i would simply add a few rough blocks then a jagged plane that intersects them all with a rubble/debris like texture, and a simple bump map, the blocks would represent the actual ceiling and the textured plane would be the sand like debris etc.
If it were me after modelling it i would simply shatter a select piece of geometry, add gravity and let that do the rest, unfortunatly this may not work greatly as the fallen pieces would most likely be flat planes based on how you modelled it.
Hope this helps