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XNA tutorial/guidance

polycounter lvl 17
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Rated Rrr polycounter lvl 17
I'm not sure if this is in the correct area but I was looking for possible guidance on what I need to start muttling around with the xna dev kit. The most I have dipped my toe into is reading the documentation on the xna site...outside of that I'm a bit lost.

I'm wondering where to look for tutorials on programming, using the kit, ideas on gameplay, art, etc, whatever. I have looked around and grabbed some pieces here and there but any advice or tips on what I'll need to go from an idea, to producing art/code and publishing a finished project.

Thanks in advance.

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