Hi everyone, this is my first post here, and too first modeling test for games.
For this, i used 3dsmax for base mesh, Zbrush for details and baked Normals, Photoshop for textures, and in 3dsmax viewport preview i used Xoliul's shader. After that, i created a rigging for animation.
Critics and suggestions are very welcome and i hope you like.
Thanks
Replies
The specular on his skin could use some work, too - it doesn't look like skin right now, but some kind of plastic. Also, check out the silhouette around the right pant leg on the left pose - I'd add some additional geometry to round out that curve a little more.
Also, the tentacle thing on his head looks better flaccid, in my opinion. Does it serve a purpose, other than a visual indication of how aroused he is? I'm guessing this is a Dragonball character?
Other than those few things, I like it - the proportions are kinda fun, and I actually kinda dig the action-figure feel of it. It's got some great potential for some over-the-top action poses. Just work on the textures a little more and round out some of the forms, and it'll be great!
The anatomy seems alright as well. But perhaps make those abs blend into the stomach a little more? The edge around them seems a tad too hard.
Good start though! Keep it up!
http://browse.deviantart.com/?qh=§ion=&global=1&q=buu
My favorite buu artwork
http://energise.deviantart.com/art/MAJIN-BUU-Dragon-Ball-Z-147175509?q=1&qo=1
I also finished buu sculpt last year
http://leonuts.deviantart.com/gallery/
Hope that helps you as references
danshewan - yes, really the ass is very flat, and i had some problens with cloth but i am improve this. The shader i thing in make a specular map for best results.
This week i am very busy with other projects, but on the next week i will finish this and i will post the results here.
Thanks