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Buu

wagner.sz
polycounter lvl 9
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wagner.sz polycounter lvl 9
Hi everyone, this is my first post here, and too first modeling test for games.

For this, i used 3dsmax for base mesh, Zbrush for details and baked Normals, Photoshop for textures, and in 3dsmax viewport preview i used Xoliul's shader. After that, i created a rigging for animation.

Critics and suggestions are very welcome and i hope you like.

Thanks

2n7obxd.jpgfb9r8x.jpg

Replies

  • wagner.sz
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    wagner.sz polycounter lvl 9
  • danshewan
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    danshewan polycounter lvl 8
    Obviously this character is quite toned and slender, but his ass is completely flat to the point of non-existent - this is especially evident in the posed shots. Even with the baggy pants, some definition is needed for it to look right.

    The specular on his skin could use some work, too - it doesn't look like skin right now, but some kind of plastic. Also, check out the silhouette around the right pant leg on the left pose - I'd add some additional geometry to round out that curve a little more.

    Also, the tentacle thing on his head looks better flaccid, in my opinion. Does it serve a purpose, other than a visual indication of how aroused he is? :) I'm guessing this is a Dragonball character?

    Other than those few things, I like it - the proportions are kinda fun, and I actually kinda dig the action-figure feel of it. It's got some great potential for some over-the-top action poses. Just work on the textures a little more and round out some of the forms, and it'll be great!
  • Will Faucher
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    Will Faucher polycounter lvl 12
    Yeah he is a Dragonball character. Right now, I agree that he looks like plastic and that his rear end is very, very flat. I'm guessing you're going for a more cartoony approach to this right? I know Buu IS a cartoon character, but there are ways to real it up a bit. Spec on the skin is a little too strong and too uniform. That is what's giving the impression that he looks like plastic. You could work a little on the cloth as well.

    The anatomy seems alright as well. But perhaps make those abs blend into the stomach a little more? The edge around them seems a tad too hard.

    Good start though! Keep it up!
  • elte
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    elte polycounter lvl 18
  • wagner.sz
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    wagner.sz polycounter lvl 9
    elte - my goal in this study is create a cartoon character, nothing too real. :) your references are very nice. thanks.

    danshewan
    - yes, really the ass is very flat, and i had some problens with cloth but i am improve this. The shader i thing in make a specular map for best results.

    This week i am very busy with other projects, but on the next week i will finish this and i will post the results here.


    Thanks ;)
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