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Requesting crits.

Christoph13
polycounter lvl 13
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Christoph13 polycounter lvl 13
Model, I've been working on, would like some crits.

femshots.jpg

Replies

  • LMP
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    LMP polycounter lvl 13
    right off the bat, I think that your ear looks a little to small and too low. It should be a little larger, and definitely a bit higher up, the center of the ear should be level with the eyes
  • pior
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    pior grand marshal polycounter
    Grab some pen and paper, and practice human anatomy. Bridgman's works + Sarah Simblet's Anatomy for the Artist should get you started very nicely.

    Good luck!
  • Illusive
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    Illusive polycounter lvl 8
    hips look a little wide and i'd work a lot more on the back/butt and get those curves right.
  • Christoph13
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    Christoph13 polycounter lvl 13
    pior wrote: »
    Grab some pen and paper, and practice human anatomy. Bridgman's works + Sarah Simblet's Anatomy for the Artist should get you started very nicely.

    Good luck!

    Could you point out where you think there's anatomy problems?
  • ZacD
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    ZacD ngon master
    Let me tell you some things that really need work

    the topology on the face
    the tiny, skinny knees
    her ass is budging out way too much
    her stance is too wide and legs are too far apart
    her back where her rip cage is, it shouldn't arc up in the middle
    the general shape of the spine looks really off.
    her arms are a little long (the upper arm looks a long in particular)
    neck is way too long and weird... (looks like a snapping turtle neck)
    her shoulders look a little too broad and manly
    the head may be a little big, but its hard to tell because the neck makes it seem disconnected.
  • Christoph13
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    Christoph13 polycounter lvl 13
    Illusive wrote: »
    hips look a little wide and i'd work a lot more on the back/butt and get those curves right.


    Worked on the butt a little :)

    femshots1.jpg
  • Christoph13
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    Christoph13 polycounter lvl 13
    ZacD wrote: »
    Let me tell you some things that really need work

    the topology on the face
    the tiny, skinny knees
    her ass is budging out way too much
    her stance is too wide and legs are too far apart
    her back where her rip cage is, it shouldn't arc up in the middle
    the general shape of the spine looks really off.
    her arms are a little long (the upper arm looks a long in particular)
    neck is way too long and weird... (looks like a snapping turtle neck)
    her shoulders look a little too broad and manly
    the head may be a little big, but its hard to tell because the neck makes it seem disconnected.

    What's wrong with the face topology?
  • ZacD
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    ZacD ngon master
    Its not too bad (far from perfect thou), the eye loops should go out farther and make up the check bone, the mouth and jaw "loops" are kinda messy and don't flow well.

    poly_regions.jpg
  • Christoph13
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    Christoph13 polycounter lvl 13
    Made several changes...
    Adjusted jaw, neck, shoulders, knees, leg positions, arms...
    femshots2.jpg
  • tda
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    tda polycounter lvl 16
    As pior mentioned the anatomy is wonky, but it also seems pretty inconsistent. The abs and calfs look muscled, the arms look like fatty tissue and the hips are anorexically skinny. Trying to make it coherently either one bodytype or another will make things look better.

    As for specific crits, it's quite difficult to discern individual problems when it comes to anatomy. Its one of those things you just pick up on as being wrong because you see people every day and problems are very apparent, but difficult to pin down. Carefully studying some reference and muscular anatomy guides then drawing over your model in photoshop with that knowledge will help you identify where you're going wrong. Right off the bat though, the hips are way too strong, the boobs look quite fake and the hands seem quite manly.
  • Christoph13
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    Christoph13 polycounter lvl 13
    Fattened up the hips,abs, fiddled with breasts, shrank hands.

    femshots3.jpg
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