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TF2 - Polypack - GordonFrohman

Day 1st:

I just began doing models and concepts. Nothing to show, but weapons are already "made" on the paper.

Secondry Slot

Revovlver "The Betrayer"

-15% damage done
100% mini-crit to the back.
Disguise kit changes: When you use a cigarette case, you are not disguising, you choose "victim's class" for your new Revolver. 100% mini-crit for attacking chosen class, 100% crit for chosen person, 100% crit for attacking back of the chosen class.

This Revolver has three screens: 2 wide on the sides of the barrel and square one on the back. Sided screens shows the name of "victim" and square one - class of the "victim".

Primary slot (Sapper replacement)

"The Surprise"

This is bomb. You have 8 of them (instead of infinity) and it can be placed on every surface (exeptions like in sticky launcher, but it still can be placed on buildings). If this bomb was placed on building, Engineer won't have any HUD signs or sounds - he have to check his buildings and area around, cause planting bomb doesn't break the disguise and to remove it, you have to hit it directly (not just hitting an building). Bomb can be Disarmed by EVERY melee weapon. This weapon will destroy Engineer's "building-in-the-corner-and-do-nothing" strategy. If he will not check area - he will pay! Explosion radius is Sticky-like, after 20 seconds bomb deals 100 damage to living people and 100% death to buildings. "Stop camping, or you will pay!" Nothing stops you, for planting it anywhere else. 2 bombs near respawn door - kaboom, Gentlemen.

"The Aveuglant"
(The Blinding on French)

This is photocamera with huge lightbulb for photo-flash. No. HUGE LIGHTBULB! This camera doesn't stun - it blinds for 7 seconds (pyros for 4) and makes invisible spies visible! You have obly 3 bulbs, so de carefull - Enemy just blinded, so he still can fire at you and scream! When you are in normal distance for blinding, red light become green.

That's all!

GordonFrohman went to the 3D Max.
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