Hello everyone, after watching couple of days this contest I finaly decided to join. I got TF2 home and I playing it from time to time. My favorite char is soldier so that way I choose to pick him. Ok let`s get started...
So here is my idea:
Primary weapon: Mortal (I hope its the right word for it :poly005: )This should be major upgrade for bazooka weapon. It`s slower but it`s more deadly!
Secondary weapon: Landmine,uh?.....Boooom!
Hat: German helmet, classical...Helmed is in 3D it got around 900tris, I`m planning to add some labels or orbs. No texture yet just basis standard material.
Think that these two weapons fits best on soldier, nah? Let me know what u think?
I will post more soon...Thx
Replies
shotgun for shotgun
bazooka for bazooka
you could incorperate the motar into a shoulder mounted custom replacement for his rocket launcher
but the mine wont work
keep in mind it can be a replacement for
gunboats or shotgun or buffbanner
ShadowBrain: nope picoodle.com
Psyke: ty for help, if couldnt be mine, then it will be something else Is allowed change shotgun for rifle(classic from 2nd WW), one shot one reload?
For now I want to start with the Primary weapon I make some variations of what I like, just very few to specify the way... What u think guys which one fits best for sky soldier?
Tight straps on the chin like your hat are a no-no too because facial animations will clip into the strap quite often.
This kind? In fact it could be cool u will look through the small window but u will be protected against bullets and headshots
*Mexican voice*
"El-chunk-o-metal"
Hi, Well like any upgrade in this game u get some pluses and some minuses. That way u need to pick right weapon for right situation. This shield for minuses u will have less field of view but u get reduction against direct dmg and headshots. Best pick then u go against a lot of snipers/bullets.
Exaple Soldier in game has an bazooka upgrade already. 1st one get more dmg from explosion splash dmg but less from direct hit and slower missles also, 2nd upgrade was faster missles, more direct dmg but less splash damage. So its always about +/- and applied for all classes in TF2
There goes your dissatvantage.
Does anyone some good smoothing tutorial? Is there some rule I should stick?
Question: Did anybody got idea how to quick put this model straight into game, before i start with unwrappping and texturing I want to see how much view u got with shield if the small shield window is possitioned right and so...Thank you
Your Primary looks like a great compromise, but as you said, the view from First Person may be largely obscured. The placement of the weapon view model in first person for the rocket launcher normally has you barely seeing your left hand in the bottom corner so I fear your shield might cover a good chunk of the screen.
I followed this view model tutorial http://www.fpsbanana.com/tuts/8746. But when was importing .smd files into MilkShape3D the "view model(hands with weapon)" I noticed that hands model is differed from the tutorial. This makes sense it is soldier and no enginer but soldier model uses just one hand and there was also missle model with bones for reloading animation and some 2 bones assigned to sight to original rocket launcher model, I dont need these 2bone connections can I just ignore it?. I get a couple of errors because i didn`t have missle model in my custom model but somehow I figured to do it and I move forward to this point:
and I`m got no idea what to do, how to solve it. Does anyone have experience what to do? Plz help.
Does anyone know what its mean?
Sry for my english
I know it`s too messy get everything into game...But I`m sure my custom model possitions are 99% correct, and in fact when u place rotation or position incorrectly this still should work but ur model will be placed wrong but u still should be able to load it into game, I think this is something else, but what?, who know...
And also in a way that would be forcing valve to implement a downside that they might now want, thus making the weapon more gameplay changing than just aesthetic (like said in the contest rules).
For now I made some sketch of secondary item and going to redraw the bazooka...until this:
Oh fuck no. Get rid of this nonsense.
A fix could be to bend it back as if it got smashed in.
In b4 shitty "you can use r_drawview_0" A weapon shouldn't be a gimp unless you're using console.