I am currently helping some friends work on a UDK project on my free time, and ran into a sort of nagging question everyone seems to have.
I am doing a telephone, 1950s era, and because of the design, I feel like it's pretty high poly. Now to preface this, I am used to working with a much smaller tri count at work (as are my friends) but we are wondering if we should try pushing the tris; since our project is all puzzle based and will feature no characters, should we focus on making a bad ass environment (which will have "dynamic aging"), or should we focus on portfolio pieces that fit a different criteria? I'm kind of stuck at this point, it's not high at 1452 tris, but is that still too much for something like this or should i go strip crazy, haha. Any opinions are welcome!!
Highpoly took about 5 hours.
Lowpoly about 2 hours; sitting at 1452 tris.