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TF2 - Polycount - AshtonArdoin

My theme is 17th Century Efficency.
My class is Engineer, while you may be asking why it is for me to be choosing this ironic setup, I've placed the following argument, which I had with myself inside a chat.



The Heavy is Russian, Russians love firepower.
Soldier is a man's man.
Scout likes to have bigger things, of which he can cower behind.
Engie likes to compens- i mean have bigger things that pack a punch without having to do much
I can rule out scout because fast moving high power weaponry would be overpowered.
Heavy needs to focus on his main weapon, as his shotgun isn't really needed to pick off enemies, and there is no 17th century equivalent to a minigun, although I probably could think of something.
So now,engie or soldier
Soldier's shotgun is going to be far more accurate than the blunderbuss, while shooting faster as well, he needs to be able to deal atleast a punch, if not heavy but fast.
While engie's shotgun is his primary and is used to deal damage at enemies messing with his building.


I haven't gotten everything done, but here;

(Not Done)The Technical Bravado's Blunderbuss:
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168zqki.jpg

Please feel free to suggest as much as you want.

As for animations, I may not be the best, but I can probably pass unless Valve wants to do it themselves; [ame]http://www.youtube.com/watch?v=ocDqedlly90[/ame]


Ideas for inventory:

The Mastermind's Fabulous Flintlock (Name not permanent):
Some may say a flintlock is a slow firing pistol unlike the current pistol. You are correct, person. Some may say that because of this, it cannot count as an entry as it changes the "style" of the weaponry, but isn't the point of the pistol to pick off enemies at medium to long range? So what if it's slower firing, it's still the same tatic.

The Pretentious(or Prestigious) Pilgrimage;
It's just a hat:
Hat_Child_LG.gif

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