So I'm more of an animator than a modeler or texture artist, and I'm hoping to have time to do custom animations for my items, but we'll see. Anyway, let's get started.
Theme: Tools of his trade.
Screwdriver. Melee. I want to poke people in the eye.
Drill Pistol. Think of it as a modified 1950's power drill. I have a little more to add to the model before it's texture ready.
Graduation Hat. Guy has 11 MIT degrees. He's bound to have a graduation hat lying around somewhere. I played around with replacing the tassle with a nail to make it more engineer-y. The string really brings up the polycount, so I might change it.
Diploma. Melee Weapon #2
. Just something fun to go with the graduation hat. Like hitting somebody over the head with a rolled up newspaper.
No pic yet.
I also had an idea for a teleporter replacement that creates portals, (Don't worry, it wasn't a gun, since that's already been done.) But I figure it changes too many of the mechanics of the teleporter anyway, and the idea has already kinda sorta been done. Might do it if I speed through everything else.
Critiques are of course welcome and encouraged, because I know my stuff is going to be rather quick and simple, and I'd like some ideas to make them a tad less so. Hopefully I'll be able to figure out how to do the character animations (Find the proper rig, extract, etc.) in time to actually do them before the contests end. I've been kinda rushed lately, so wish me luck!