Hello, I am new member of Polycount forums but I have been looking at everyone's work here for the past few months. Now its my turn to get criticized lol.
Alright well here is the work in progress shots of the Reventon my first car model.
That hood is craaaaaazy high poly... doesn't need to be like that.
Also, block out the entire car low poly first, so you nail all the proportions correctly. Nothing worse than trying to manipulate lots of polys for it later on.
Welcome to polycount! If you can handle critques (and lots of em), and actually take onboard everything said, you will definitely go far. You have the potential!
I agree with boxing out the whole car first. However, he simply has a turbosmooth/meshsmooth modifier on it. Notice the isoline display. He's not actually modelling each vertex of the high poly. While it is high poly, that's sort of the point. Turbosmooth is great for renders. Although maybe tone down that turbosmooth by an iteration or 2.
It's also great for exploding renders .. that hood definitely doesn't need a 4 iteration turbo smooth on it... when the whole car gets built its gonna chug like stop motion
Not wanting to blow my own horn but I spent MONTHS on this sucker in my spare time, a while back. If your interested I have my renders and wires here : http://bigern.cgsociety.org/gallery/779973/ Best of luck!
Prophecies: I'm well aware of what isoline display is. I still stand by what I say, in that he shouldn't be adding control edges for smoothing at this stage, and should rather focus on getting it all blocked out first as if it were a low poly model whilst keeping it all in quads so it can progress into the high poly mesh.
But I agree with what everybody is saying, the hood has a lot of smoothing going on. You should focus on setting up everything to be ready for smoothing (like adding an extra loop or 2 where there are creases) but it still seems like you may be using extra geometry. A wire of your car before smoothing would be useful for us to see.
It does look a little off of the reference. Are you using any kind of blueprints or just going by eye? For things like this, finding orthographic images will really help make sure the shape of everything stays in check.
Sorry for the slow progress, I have been really busy with school and ESW. I just graduated yay! Anyways I started all over again this time using blueprints.
Ahhh i'm working on this beast right now as well. Some tricky shapes in there that are rough to make out with the blueprints but it's a nice modeling challenge for sure
I modeled this car last year I think. Nice choice, it has lots of interesting shapes. I'd go for a complete low poly before adding support loops etc. though. Just in case you need to modify things once you get a complete look/feel of the car in Max.
Replies
Also, block out the entire car low poly first, so you nail all the proportions correctly. Nothing worse than trying to manipulate lots of polys for it later on.
Welcome to polycount! If you can handle critques (and lots of em), and actually take onboard everything said, you will definitely go far. You have the potential!
I agree with boxing out the whole car first. However, he simply has a turbosmooth/meshsmooth modifier on it. Notice the isoline display. He's not actually modelling each vertex of the high poly. While it is high poly, that's sort of the point. Turbosmooth is great for renders. Although maybe tone down that turbosmooth by an iteration or 2.
But I agree with what everybody is saying, the hood has a lot of smoothing going on. You should focus on setting up everything to be ready for smoothing (like adding an extra loop or 2 where there are creases) but it still seems like you may be using extra geometry. A wire of your car before smoothing would be useful for us to see.
It does look a little off of the reference. Are you using any kind of blueprints or just going by eye? For things like this, finding orthographic images will really help make sure the shape of everything stays in check.
Thanks for all the comments and recommendations
Also, it would be a good idea to block out things 1st.