Hi. I've been reading some of the threads in PnP and they are filled with good advice and suggestions. Thanks.
I want to take a character from concept to a real-time asset. My trouble/inexperience areas are 2D concept work and texturing. Maybe there are things wrong with my modeling/sculpting skills that I'm not aware of. IDK. That's kinda what this thread is about.
Here is a rough concept I'm starting out with. I want to pick one of the four and I'm looking for suggestions (and/or advice on the sketch itself). I just found a primary form that I liked and then added several secondary forms to suggest style. (Hopefully I'm using this language correctly :P). Some things that haven't come through in these rough sketches is that the character has a disproportionately longer robotic left arm (I want to concept several after I have a clothing style) and that there is some backpack gear on 2 and 3.