I'm trying to use a surface shader to flat preview some textures but they look super pixelated. Its wierd because its never happened before and all of the sudden they look pixelated. It doesnt happen on any other shaders either. Any ideas what might be the problem? I tried restarting and everything.
Surface Shader:
![Picture2-24.png](http://i18.photobucket.com/albums/b116/broness/Picture2-24.png)
Lambert:
![Picture3-26.png](http://i18.photobucket.com/albums/b116/broness/Picture3-26.png)
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