Does anyone know if it's possible to bake out an object using the command line controls in 3ds max? I've been looking at the render controls, but I don't see any render to texture options. It's not a big deal, as with most things that are decimated out of Zbrush I can get the detail I need out of them. But, it would be cool to be able to do what Xnormal does in Max, and if Max didn't ever have to load the high poly in video memory it seems like I could get it to bake it out. I could be wrong though.
Replies
With that you could bake separate patches of the final bake and stitch them together in photoshop. That way you can reduce the render processing per slice and don't need a x amount of ram or a stable max version.