My theme is going to be for the scout. The idea behind it is "Stuff the scout stole from the Engineer's garage/secret lair", though I might extend that to be from other classes as well.
This isn't stuff that would fit engineer, i.e. a sentry or whatever, but using a similar aesthetic (technology) to fit with a concept common with the scout (scattergun).
So the first weapon idea is a "Rayscattergun", or just more simply a Raygun. Some of the final characteristics and design surrounding this will revolve around whether I have time to make good enough particle effects as well as the textures. If I don't have time, it'll just work like the normal scattergun.
A rough sketch of the design I'm going for. Like I said, many things including the lightbulb and the attachment objects will be decided depending on the amount of polys I'll have available at that point and challenges that might come with texturing it. Currently working on a lower resolution model at the moment.
Some of my other ideas for this was a smaller pistol raygun (one that looks more like a toy than a realistically designed one, like the shotgun above), some sort of goofy 1950's-60's inspired space helmets, and a bat replacement. No designs for those yet though as I'm still working through the ideas.
And yes, I realize I'm a little late to start but I was recovering from surgery on one of my wrists so I had to delay this. Hope I can finish in time!
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Low resolution model mostly done. It's 3126 tri's so far. Gonna add some stuff on the front end of the barrel. My friend says to taper the barrel, but I dunno how that'll look...
Sketch for the scout helmet is done now. Used a few different references for ideas, including these:
http://www.xrayfilms.net/attic_blog/vintage/renwal_helmet_kiss.jpg
http://www.xrayfilms.net/attic_blog/vintage/remco_gun_boy2.jpg
BUT, I seem to have run into a snag. I'm using Maya 8.5 for my Mac laptop, and for some reason it just won't load the models. It loads the SMD and I can see the rig, but I get this error:
// Error: The source attribute 'place2dTexture1.mirror' cannot be found. //
// Warning: problem creating smd weight map template //
Any idea how I can fix this so I can get to work on the helmet? I'm sure I'll need some help during the export but I'll cross that bridge when I get to it.
Small update. Added this big steam exhaust on the side, which will (hopefully) have a particle effect pumping out the steam. Also adding holes in the barrel on the top for a radiation particle too.
Also decided on the third item design:
http://everyitemisonsale.com/library/TrainingBat.jpg
Now I'm thinking I need to change my theme...