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TF2 - Polypack - Nothing

Hi all,

okay, so, here's my project for the Team Fortress 2 Polycount Contest.
I hope you'll like my ideas.
(By the way, all my excuses, I am French, sorry for my bad English)

If I have understood the information about the contest, we must choose one class and create 3 items for this one.

I've choose the Medic because that is my favourite class and I find that this class have not been lucky with Class Update.

For now, I don't have anything, except ideas, I haven't made draft, I haven't made model...

My ideas are born from some problems
-Lot of people don't care about the Medic that heal them and rush trough the enemies, then, insult the Medic because "he is a noob" (If we follow them or if we let them go to suicide, that's the same for them).
-In some maps, except if there is a very good Engineer (or many Engineers), that's easy for many people to get rid of ammo.
-A Medic should be able to defend itself against enemy if he is alone, it actually can't, except if the enemy that attacks you is really bad for AIMing.


Some people will agree, some others will disagree, that's your choice and your experience of gaming.

Some details before speaking about my project :
(I posted it on FAQ about the contest but it's still not accepted)
1. I'm a noob in 3D-2D design for games.
2. I don't know how to do an animated/team-coloured texture.
3. I don't know how to compile weapons with all animations and all the rest.
4. I hope that my beggining won't penalize me.

Okay, so, here are my ideas for the contest.
I repeat that these items are for the Medic.

__________

Primary Weapon [Bluttragung ?] :
That's a Blutsaüger-Like.
Same Precision, same Range, same Damage (5 on long range, about 20 on close range and 30 on Critics), same Firing Rate, same Gravity Attracted Projectiles.
Except that a loader contain 50 bullets (not 40 like the Blutsaüger), but still have 150 of carried ammo (So it do 4 complete loaders).

Effects :
-On Hit : +# Health (Where # = damage on the enemy)
-No more Auto-Heal (Medic can't regain health by himself)
-Can't be Overhealed by another Medic (but still can be simply healed)
-Medipacks normally heals (Not x2)

_____

Secondary Weapon [Kraftverhütung ?] :
That's a kind of Medigun-Like.
Same Range (And all).

Effects :
-Heal exactly like the Medigun
-Gives back ammo to the healed team-mate (slowly, by example, about 1 bullet each 1s for Heavy's Minigun, and 1 bullet each 5s for the Sniper's Sniper)
-No Übercharge

OR

-Heal exactly like the Medigun
-Takes 15% or 30% more time to load Übercharge
-Übercharge = Unlimited Ammo (And no need to reload) during same time than normal Übercharge (10s-15s ?)

(I prefer the second one, because, maybe the first one is a little "cheated")

_____

Melee Weapong [Lebenaufguss ?] :
That's an Übersaw-Like.
Damage changed : 50 of base damage (Übersaw = 65). 175 of critics damage (Übersaw = 195).

Effetcs :
-On Hit : +25 Health
-On Critical Hit : +50 Health
-Can Overheal up to 175 (or maybe 200) HP. IS NOT EFFECTIVE IF [Bluttragung] IS EQUIPED.
-+10% latency between 2 hits COMPARED TO THE ÜBERSAW (Not the Bonesaw)
__________


I'm actually working on the Secondary Weapon model.
I'll show you a quick render when the model will be finished (maybe in less than 3 hours).

See ya.

Replies

  • Simski
    You don't need to come up with a function for your weapons, Valve will do that.
    However the functions you have come up don't include special quirks that your weapon would visually rely on, so you can still model your current ideas.

    Your weapons aren't more likely to win this contest because you have a good idea how they would work, however you can submit your entries with a suggestion to valve for what you think might be a good usage.

    The main thing that would make your entry appealing that you are currently missing is a theme.
    You need something related to the Medic's background or personality to tie your weapons together, currently you have weapon ideas but the weapons are not linked to each other in any way.
  • Nothing
    Simski > Oh, okay ! =o
    I thought that we should think about the functions ='(

    So, I'll still do my weapons ideas (as you said ^^).

    I'm not really sure about Medic's background :
    He's a Doctor.
    He's German.
    (About the entire game) Date is 1950.

    Is there anything else ? (And am I right ?)

    Thanks.

    Edit :

    Okay, so, about the weapons :

    For the Primary Weapon I thinked about a kind of syringe gun that throw plasma "bubbles" (the plasma that we have in our blood, not the SF one).
    The loader should be a kind of plasma bag that we use for (drip ? infusion ?).

    For the Secondary Weapon I thinked about a kind of Medigun more cubical with two cannons.

    For the Melee Weapon I thinked about a mix between two medicals objects (Scalpel + Syringe) , a kind of big scalpel with an hollowed blade and a hole to the cutting point (A kind of
  • Snowloss
    The Medic is pretty sadistic. Most of the healing/ curing he does is a side effect of his own personnel experiments.
  • Simski
    Nothing wrote: »
    Is there anything else ? (And am I right ?)
    I'll list some of Medic's traits.

    Medic's personality:
    Sadistic
    Frustrated
    Strict
    Good posture
    Neat

    Medic's Background:
    Doctor
    Germany
    Possibly a Nazi

    Medic's personality hints a lot that he might have been a Nazi, his traits are based a lot on stereotypical Gestapo. He's strict, he's frustrated, he has a good posture, and he's rather sadistic.

    For a good refrerence to the stereotype he bears strong resemblance too, I'd recommend watching Herr Otto Flick from 'Allo 'Allo.
    [ame]http://www.youtube.com/watch?v=JciDsoPISLw[/ame]
    [ame]http://www.youtube.com/watch?v=SBharndqLNA&feature=related[/ame]
  • Nothing
    Simski > Thank you, I'll try to respect these traits for my weapons ideas.

    (I think that my big scalpel idea is okay about Medic's traits : Sadistic, Doctor)
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