Hello Polycount! It's about time I joined this site. I would like to start presenting my work on these forums to receive critiques on my game environment creations. Currently, I am working on a Space Opera Environment. I started off small and created this decrepit hallway in UDK...
Once I am happy with this hallway I want to move on to larger hangers in this style. Please let me know what I can to make this scene more interesting.
Thanks!
Replies
Good job.
:thumbup:
What sort of atmosphere are you aiming for with this scene?
Its a great start. I would suggest adding a couple more props to fill some empty space, some DOF fog, and I would also try changing some colors around. Right now all I can see is gray and yellow. Try playing around with different color pipes.
Keep working
edit; are you working from reference? Maybe post that as well.
I am aiming for a grungy broken Bioshock atmosphere. I have no reference except for napkin sketches ( I should prob get some). I want to add more props but not sure what to add that won't get in the way of the player path.
Also I Zbrushed some more details into the stamped metal and gave some wall assets yellow chipping paint for more contrast.
Anyone have any good sci-fi corridor ref that matches this mood?
you could make that layer of fog blueish (very Alien)
ps re-do the door at the end...stcks out like a saw thumb
alien