Hello, my very first post on this forum I'm a first year student over at the International Game Architecture and Design program in Breda, the Netherlands. I'm currently working on the final assignment of this year, a nurbs model of all skeletal muscles of the human body.
I felt like sharing so here it goes, I hope you guys like it
It's still WIP, there are a couple of missing muscles still but I'm hoping to get all of them done by next week somewhere.
Critiques are very welcome, so please do
Note: I almost forgot to mention that I did not make the bones myself, I did however assemble them.
Looking pretty neat, I've never touched NURBS modeling, seems pretty interesting Did you make the skeleton too? Could we get a shot of the skeleton by itself without the muscles?
technically impressive but ...
... take a front screenshot - compare with reference - fix the proportions - then, do the tendons!
not the other way around ...
I agree with pior. It's nice, but there are a TON of proportion issues here. I would have worked on getting the proportions perfect, then moving onto muscles and tendons. Right now I get the feeling it will be too long and tedious to get the proportions fixed. It's nice to see some nurbs modelling, but isn't it sort of... obsolete nowadays? I can't say for sure, I started 3D after quads took over nurbs...
Hehe Prophecies, Nurbs actually are super powerful for certain things. Granted, for a muscle study its not the most flexible but for mechanical things they can be just fantastic.
Whats obsolete is ... working on details before working on the the big picture. Or at least it should be obsolete by now hehe.
To the OP : dont hesitate to throw stuff out of the window and start over ... its very rewarding afterwards when you compare the before and after.
Looking pretty neat, I've never touched NURBS modeling, seems pretty interesting Did you make the skeleton too? Could we get a shot of the skeleton by itself without the muscles?
No I didn't, the bones were provided by school and are made by students who are in the third year now.
Edit: I did assemble the bones myself by the way, which isn't a easy thing to do.
--
And I think NURBS are great for muscle study, it's the easiest way of modelling all the individual muscles and have them stretch around one another in a natural way. Most deep layer muscles are very easy to build in NURBS also, (the nose cartilage is a placeholder)
I agree with pior. It's nice, but there are a TON of proportion issues here. I would have worked on getting the proportions perfect, then moving onto muscles and tendons. Right now I get the feeling it will be too long and tedious to get the proportions fixed. It's nice to see some nurbs modelling, but isn't it sort of... obsolete nowadays? I can't say for sure, I started 3D after quads took over nurbs...
I am going to fix the external oblique, make it bit less bulky, and probably widen the biceps brachii a little. What are the other ares you see proportion mistakes in?
technically impressive but ...
... take a front screenshot - compare with reference - fix the proportions - then, do the tendons!
not the other way around ...
I've got most of the tendons in there, but they aren't textured so they have the same color as the muscles.
Ah, my bad. The thing is though that the tendons hardly affect the overall proportions, and they are very easy to build in nurbs. And as long as I've got the muscles in the correct position I won't have to change the tendons afterwards either.
Replies
Here is an update, been working on the lower arm in the past 2 days:
Not finished yet, but it will be in the coming 2 days after which I can focus on finalizing the model hopefully.
... take a front screenshot - compare with reference - fix the proportions - then, do the tendons!
not the other way around ...
Whats obsolete is ... working on details before working on the the big picture. Or at least it should be obsolete by now hehe.
To the OP : dont hesitate to throw stuff out of the window and start over ... its very rewarding afterwards when you compare the before and after.
Good luck!
No I didn't, the bones were provided by school and are made by students who are in the third year now.
Edit: I did assemble the bones myself by the way, which isn't a easy thing to do.
--
And I think NURBS are great for muscle study, it's the easiest way of modelling all the individual muscles and have them stretch around one another in a natural way. Most deep layer muscles are very easy to build in NURBS also, (the nose cartilage is a placeholder)
This is a shot from the front,
I am going to fix the external oblique, make it bit less bulky, and probably widen the biceps brachii a little. What are the other ares you see proportion mistakes in?
I've got most of the tendons in there, but they aren't textured so they have the same color as the muscles.