Hi guys.
I've finally gotten to that point where I think my work looks good. You know what this means. A good hard slap to the face and kick in the teeth.
I've been out of school almost a year now and haven't done much other than try to get better, but now I need a job. That's not gonna happen without good, hard honesty. If you folks would be so kind as to give my website a couple razor sharp critiques that preferably cut to the bone, I would appreciate it quite a bit. *cringes*
http://www.robertkreps.com
I'm hoping to get the environment section filled over the course of the next few weeks.
Also quick question: How do you guys feel about seeing environments that are mostly custom made art, but use a few of Epic's UDK meshes? I've got an environment that is all custom work except for some giant rock faces used to decorate the landscape. Is that okay? Or should I try to recreate the rocks? They're not exactly the centerpiece of the level. Any thoughts?
Replies
You should just note what models are from the UDK, using their stuff if fine.
The modelling looks great, but I've just started doing this stuff as well, so I'm probably not your best judge.
ZacD/Tea Monster - That's a good idea. I think I'll work on that today.
Thanks for the help guys!
I think I love you.
Also, I think the red looks a bit too bright, and possibly oversatured. I would have to see your reference to say for sure tho.
Again, great work man. Just get your textures on par with your high poly, and your set. See racers tutorial for reference: http://cg.tutsplus.com/tutorials/3d-art/how-to-hand-paint-convincing-metal-textures/
Just got done making some big changes that you guys were suggesting about the site layout and I think it's working a ton better. Thanks for your input guys
GarageBay9 - Haha thanks dude. I didn't want to make another Ak47 or M4 since there's a million of em out there. I wanted to find a cool weapon that I hadn't seen done before. Luckily I managed to find just enough reference for the AR-10 to make it happen.
BradMyers82 - Yeah I know what you mean about the textures. It was my first gun and I tried really hard to get the textures right, but I'm sure I still made plenty of noobish mistakes. I know I still have a lot to learn when it comes to getting the right feel down for certain materials. I also need to start weening myself off of photosourcing a bit more.
Btw it's funny you linked me to Racer's tutorial because I watched his AK74 tut right before making the AR10. His work is amazing.
Here's the link to my original posting of the AR-10, including the reference I used:
http://www.polycount.com/forum/showthread.php?t=66181&highlight=armalite
It's not so much the wear on them... its the saturation levels of the blue and yellow in the texture.
Remove the Environment Art section from your website since you have 0. It gives the impression that you have less work/cant complete work having a bunch of empty frames. Better off just having your props.
Autocon - Don't worry I'll be getting stuff in the environment section soon enough. Hopefully get a bunch of a props made over the next few weeks.
http://www.w3schools.com/css/tryit.asp?filename=trycss_background-attachment
Awesome, thanks.