Musketeer Spy Pack
- Knife Replacement: "Checkmate" Rapier
1st model I've ever made, so it was kind of thrown together while learning how to use Blender.
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-Hat: "Cavalier" Fancy Hat
Need to add a huge plume to it, but I have no idea how I should go about modeling it let alone texturing.
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-Pistol Replacement: "Carabinier" Matchlock Pistol
WIP
Going to be something like this:
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Replies
Early progress with the pistol
Does anyone have any suggestions on how to model a hat plume like this?
I can't seem to get textures to work when I compile the models and use the SDK model viewer, so unfortunately, I probably won't be able to finish in time.