Well this is the first time I've entered a 3D competition and im looking forward to the experience I can get from doing this. Any how, here's whats going on:
Class: Engineer
Item/Weapon: Shred'r (Sentry Gun lvl 1-3)
References & Concepts:
Keeping with the time period and hopefully theme of TF2 im hoping to make a new version of the Engineers sentry gun. Im trying to get a look of some of the WW2 AA guns/emplacements such as these shown on my little reference sheet.
Here is a quick set of silhouettes showing my sentry gun at its different stages.
Oh and heres what i've got down so far in 3D, im around 12k currently which isn't great but that is down mostly to the legs I have made. Any comments & crits welcomed, even brutal ones
Replies
EDIT: And those sillouhettes
Make the level 2 and 3 of these concepts, they look awesome:
http://i912.photobucket.com/albums/ac323/ianbrown19/TF2%20Poly%20Count%20Contest/TF2_Engineer_Sentry_Reference_Sheet.jpg
Although, they do look quite similar to the current lvl 1 sentry
Want to break them, then break yours, then Mgeabiv's, then Newell's, then Walker's, then my own.
Damn I hate legs so much >:c
there there, it's okay..it's okaaay
everything will be just fine : )
"I hate those legs" is not helpful criticism. In fact, I've not seen you provide helpful criticism in anybody's thread. Please stop just saying everything sucks in every thread.
On the topic of the sentry reskin, however, I really do like how it's looking right now, although I think the barrels on the silhouettes of level 2 and 3 little a little thin/awkward when they rest of the gun(s) seem so bulky. I might be proven wrong when we get to see the actual model, but right now, I suggest doing something to make them more substantial.
Also, you could probably reduce the tessellation of the bolts on the legs of your gun to cut down on the tris. I would hate to see it redesigned, because I think the legs are probably the strongest part (not trying to slam the rest of the model, though).
If something is a good idea I've made contributive posts, if I know something is a definite bad idea I won't post at all.
As this is neither a good or a bad idea, I'll apologise for insulting the ugly legs and post something helpful.
Those legs are too complicated, scrap them and go for something simpler like the original sentry already has.
The barrel is too long, makes it seem like it's ability is long-ranged and if valve make up the stats, they'd want the model to be more open to functionality interpretations.
The dome at the bottom is too clean for the Engineer's style, and so does the curving head of the sentry, the way is bends inwards as it gets higher, that's a very modern design compared to tf2's setting.
Infact, I still stick with my last post.
I really hate those legs, make the stuff in your first concept.
EDIT: Wait a minute you troller! This is the only thread where I have not given helpful critisism!
You tricked me >:c
However, the legs look overly complicated. They contrast with the simplicity of the head of the Sentry a bit too much for my taste. I'd suggest simplifying the legs a bit, perhaps by making them bulkier and less intricate.