current stage
good day to you all, my name is fen, first time poster and first time contest participant. Ive gone through the thread and think most of the models coming out of the community is fantastic and decided i want to atleast have a go myself, being in my second year in games design at college and moving on to uni this september (and with tf2 being one of my favourite games.) Ive already drawn up concepts for my pyro ideas and even begun modelling my idea for a new flamethrower, however this is where ive hit a snag. Being completely new to forums in general, i have yet to understand how to get my renders and scans from my comp to here. i used to use photobucket links but it would always mess up the size and quality. so any help here would be greatly appreciated!
so for the mean time ill leave you with my general concepts i have at the moment...
primary weapon- 3 barrelled flamethrower (i am currently modelling this)
secondary weapon- bag o' glass
melee weapon- a combination of a thermometre and a knife
now i have read the guidelines and extra forums about how i SHOULD NOT go about creating new gameplay mechanics for the contest but instead focus on the art. However i disagree with this rule and i would just like to quickly share my oppinions why. TF2 has been a fantastic game for its constant updates which with the rare occurance make the game unbalanced. with new weapons should always come new gameplay mechanics. Being a reader of the steam forums ive found that many of the community items are found to be a bit gimmicky just thrown in just for the sake. while i think these items are excellantly designed and look superb in game, they really dont shine out like weapons such as the backburner or direct hit. so for my weapons i will try to design new mechanics around them. even if my ideas do not win, i will atleast have the self satisfaction that i can be creative as an overall games designer aswell as an artist.
now i read somewhere that the best way to get noticed on these forums is to have more art and less words, and i realised i have talked way too much, so until someone helps me with how to upload pictures i shall continue to model my flamethrower. thank you very much and good day
Replies
Otherwise you can just add images as attachments underneath the main text in advances reply (click "manage attachments")
best of luck
thank you very much. i did not know this site had its own attachment option. so since ive been working on a few ideas here are my first batch of ideas.
relating to the whole firey aspect of the pyro one of my first items i came up with was combining an industrial thermostat with a knife/ dagger, which i aptly named thermostab.
the second being the flamethrower, which i conceptulized by asking myself "whats cooler than a flamethrower?" i replied to myself "more flamethrowers" so i looked through the current flamethrower to see how it was built and this is the result mock up so far. any criticism/ help would be greatly appreciated.
(apologies if the renders have not attached haha)
Sorry if I missed the post above yours about it, just pointing that out on first observation.
I like the idea of the three headed flamethrower. Reminds me of old myths about multi headed dragons like the Hydra.
I'm surprised no one has done an industrial thermometer before now that you suggest it. It fits perfectly. Maybe you could put graphics of a couple of the different classes on the gage the same way there are pictures of different animals on some real meat thermometers showing the temperature needed to cook well. Heres a ref-
What is your theme?
uv layout
the unwrap model so far
if anyone has some advice on some render settings i would gladly appreciate it. i can model, yet my render skills are in need of some work so thanks. on to the texturing stage.
EDIT well ive but the block colour in, will change accordingly to tf2 colour guide when i can. a problem ive ran into is that i dont currently have a tablet on me. so instead of waiting around doing nothing im going to model my flamethrower and hat. if anyone could tell me how to get my model into the model viewer it would be greatly appreciated. thanks again.