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TF2 - Polypack - Pruplethingz

Howdy howdy hi,

My theme is battle snipers; for those snipers who don't mind getting a bit close and personal. Apologies in advance for the Milkshape screenshots, I don't have anything that can do fancy renders installed just yet. I also haven't compiled anything for Source for years, so that'll be fun trying to relearn that all over again. :)

Anywayzzzzz...

First item is the Aussie Battler, a submachinegun based on the Owen gun. I started this before I saw Snex's version, honest.

battler.png

At the moment it uses some recycled Valve textures... I'm having some trouble with the sights; they come out either too "delicate" looking compared to the rest of the gun, or too chunky and overwhelming. Should I keep trying, or do you think it looks okay without any sights at all?

My second item I started modelling today, and it bends the rules a bit in that it could work as a straight rifle replacement, but ideally it would have unique stats... Presenting the Roo-bar.

roobar1.png
roobar2.png

As you can see, it's a rifle without a scope (but still with a sniper dot!). I'm thinking it might go something like this;

+50% damage
No zoom when charging a shot
No critical hit on headshot
No random critical hits


But I guess that's a discussion for another time and place. ;)

For the third item... well, I'm not quite sure yet. One idea I had was a cricket bat handle with a cane knife blade, or perhaps a weapon made purely out of a cricket bat (with a carved blade or something?). I'd call it The Don. But I'm not sure how good that would look. A complete cricket bat would be too unwieldy as a single-handed weapon, and has, of course, been done.

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