Well Vahl's thread reminded me I haven't done one for my stuff on Bioshock. I've not gone nearly as spiffy with the screen grabs unfortunately, mine are straight engine stuff:
Lots more stuff on my portfolio page for those interested: karyblack.com
Forgot to mention that most of the modelling I did was with Silo. We were on a mixed bag of software when doing Bioshock so I was able to spend most of my time just using that which was great. Moved over to max with a few scripts to get as close as I could with the workflow with a deeper toolset on the latest project, but I wanted to mention that if anyone is looking for a good / cheap program to start with. The skills you get with it would translate well to either Maya or Max (although it's a bit of a painful step back in the UI of both of those ).
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Nice work!
Forgot to mention that most of the modelling I did was with Silo. We were on a mixed bag of software when doing Bioshock so I was able to spend most of my time just using that which was great. Moved over to max with a few scripts to get as close as I could with the workflow with a deeper toolset on the latest project, but I wanted to mention that if anyone is looking for a good / cheap program to start with. The skills you get with it would translate well to either Maya or Max (although it's a bit of a painful step back in the UI of both of those ).