Hello all.
Here are the current designs of my entry for the tf2 comp. The theme I'm going with is something along the lines of "backyard aviation" for the pyro.
I'm pretty nervous as I'm pretty unfamiliar with the whole comp thing, but hopefully it goes smoothly. These are still definitely works in progress but if anyone has any ideas or pointers I'd really appreciate it.
Thanks, Chris
Primary- The Afterburner - Essentially a jet engine hooked up to a fuel cylinder and a frame.
Melee- Propeller/ chainsaw thingy- A propeller or fan blade banged on to an engine block.
Hat- Old style aviator hat complete with goggles and straps.
Replies
Awesome to see you posting, dawg! Great start to the modelling, however as I mentioned to you on MSN, that it's looking a little overly detailed and not quite hitting the TF2 style.
good thing i decided to go with the sniper rather than my pyro idea
Anyway looks like you're off to a great start. As Emil said you need to simplify the shapes a bit in certain areas. Another suggestion I have is to condense the propellor chainsaw a lot. Right now it's looking like the entire engine with a handle on it. I think it'd be more interesting if it was made from deconstructed plane engine parts similar to the flamethrower. It'd give it that slapped together feel that a lot of the TF2 weapons have and would fit with the Pyro better I think.
Thank you.