Hi,
I'm unwrapping a head using pelt mapping. Like usual, I cut a seam starting at the top of the head and down to the bottom of the back of the neck. I broke the ears off as separate UV shells, so they won't cause any problems. But for some reason, when I simulate the pelt, it crumples and doesn't look remotely how it should. Even after I relax it, it still doesn't look correct (especially with the seams at the mouth and eyes).
Here's a picture showing the result of pelting it and relaxing:
The strange thing is that while in the Pelt window the stretcher seems to be attaching to the mouth:
I'd appreciate any help you guys can give---I'm stumped on this one.
Thanks!
Replies
I'll give that a try, thanks
That would explain why this hasn't been working :P
Cylindrical worked perfectly, although for some reason it's still acting a little funny when it's relaxed, but I think I'll be fine so long as I'm careful.
Piflik, I tried capping the holes but it still wouldn't work...however I think cylindrical will work fine, but thanks a lot for the suggestion.
Thanks a lot everyone!
I just close the mouth and eyes because relaxing sometimes can create overlaps which i avoid this way.
Thanks very much for the insight on your workflow, Neox; I will definitely give that a try. It's always been so tempting for me to just planar the face since it gives such perfect checkers
Yeah, I was rather surprised when the UVs just crumpled after hitting the relax button. I remember you mentioning that soft selection tip from one of my previous threads, and I will definitely put that to use this time.
I really want to thank you all for the help, I really do appreciate you taking the time to help out.
Thanks!