Hello Polycounters! Been quite busy since Unearthly as I've been finishin up a scene, getting work together and getting my site up. Been on the boards since and learning A LOT from you guys.
http://www.marknunez3d.com/ Here's my site so far. Just looking for critique/feedback on the work (and site itself :P) Let me know what you think. Still touching up 2 pieces. Thanks!
Replies
the stryker is really nice love the way it looks dirty like its been deployed for awhile
But for the website itself, I suggest you reduce the empty space that you have at the top, its way taking much space and when I view on my laptop, the title sits at the middle of the screen already, and your works all "bellow the fold" (aka need too scroll down in order to see the first image).
Owh and btw I notice at the very bottom of your site it said "Create a free website with Weebly"...is it really as good as what they said on the website? I mean in terms of designing your own layout/ updating the contents?...thanks in advance for the info.
_Revel
Thanks dude. I'll go ahead and work on them changes. I've tried on several PC's. I'll make some friends test it out on theirs.
Its good enough if you want something quick and simple. There's was a thread back in General awhile back on sites like that: http://www.polycount.com/forum/showthread.php?t=69496&highlight=portfolio In the end it doesn't matter. I might change later this year given the time.
UPDATES: Hammerburst, JP Target concept, Heart Pump! http://www.marknunez3d.com/index.html
what im trying to say, is that your current texturing is draging down the quality of oyur models. and fix your shaders.
also, your should show your low poly gun with only the normals applied to show that the normal map is done right.
As for the Bagdad Scene the actual road could be more interesting and have more variant detail.
Good work keep it up!
Seriously man, that high poly looks bad ass, so you really need to checkout racers tutorials and get a handle on the textures there. Possibly you could use snefers guns as reference as well: http://www.torfrick.com/
Oh, and get rid of the image loader please. A simple image on a new page would be better. Good luck!
looprix: The toon outline is from PS for presentation purposes Im still trying to figure out how a mesh can cast shadows on another mesh in UDK. I was working on it yesterday and they still didnt show up.
BradMyers82: HAHA I have checked out out racer's latest tuts. Haven't checked out his past stuff though. Will do that. And yea, I am familiar with Snefer's AMAZING work. thx
THANK YOU for the feedback guys!
I'd concentrate on doing one really nice texture for that gun or something, then applying what you've learned to everything else you work on.
Looks like you're on the right track though, good luck!
Something definately went wrong in the baking, and it does look like you've used some point lights in the scene when baking the aomap for the gun, when you should've used a proper AO setup instead.
It's good sourcematerial, the highpoly is really nice, but the normalmap just screams wrong.