so i am starting to learn how to model. what better way to motivate myself than a contest
anywho i noticed a lack of hats that could be eaten so it is my mission to provide one.
here is the heavy's hat. it is a peice of toast that will sit on his head. the nail is so it doesn't fall off. since the nail is in his head he will not forget that there is toast on his head.
then i added a texture
then i spent too long trying to compile this and make it work and it doesnt i dont know why the textures are broken this is complicated why is the collision model over there aaahhh
Replies
The texture looks really good and TF2ish. I dunno if you painted it or took it from somewhere but I think it works fairly well.
As for compiling.... I'm no expert but you need to have a .vtf and a .vmt file and when you compile you should mention in the .qc where the directory is that the textures will be in.
ie: $cdmaterials "models\weapons\c_items\" would be the directory for a weapon texture. I'm not sure where hat textures go so forgive me.
Also when you create the .vmt (use VTFedit to create those btw) one of your lines should lead to the .vtf
ie: "$baseTexture" "models\weapons\c_items/[texture name here]"