Here's my attempt at a modeling and texturing a Scifi interior. My first Scifi project.
Props to Natural Selection 2's Concept Artist Cory Strader for letting me use his work for this project. If anyone is interested his work. His website is
http://cstrader.blogspot.com/. He's got some great Scifi concepts up there.
Here's my modular breakdown so far.
More updates to come of course.
Replies
Regular Unreal 3 not UDK unfortunately.
Thanks Grimm i'll keep that in mind. I'm still revising this breakdown.
Too late. I blocked everything out after I made the props!! Lesson learned however. A question though. After I block out the shapes I need in UDK how do retain or follow those shapes if I were too work in ZBrush 4 using the shadowbox method? I'm still a little wet behind the ears on placeholders in UDK.
Here's the block out. Thanks for your help.
First pic is the High Poly. The Second Pic is the low poly. The final one is a paintover of the low poly.
Still banging out the final textures for this Scifi chamber model. Trying not to over do it and be subtle with the placement of the textures. Not everything has to be dirty.
Another update. This is the hi poly longer version of the chamber.
But jokes aside, it's comeing along nicely I'm following this in hopes of slightly more frequent updates.
the only thing that bothers me is that the repetition around the room is way to clear!
you should add some more variation.
Like in the concept one of the glass capsule thingies is broken.
Things like that, and put some decals of dirt or rust around the place,
or maybe puddles of slime of the alien fishies?
Your modeling work is great, but i miss a story! a good game environment is all about the environmental storytelling that's in it!
Now the alien is just hanging there and you don't really know why. But when you see that a glass capsule is broken and a fish is chewing on the plants inside you go like, aha! they're here bc there is food/live here!
Now you show that you're an excellent 3d artist. If you add a story you show that you're an awesome environment artist!