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TF2 - Polypack - Prevention

Edit: Thanks to a very close friend of mine, I now have some awesome concept drawings. Tell me what you think.

Hello all, I am a huge fan of TF2 and a new but very enthusiastic 3d Modeller. I began to learn how to use 3Ds Max at the beginning of this year, and have fallen in love with it.

I have decided to choose the Heavy for my this competition, with the theme of the items fitting loosely around the Soviet Union.

Looking around the other threads I can see that there is some very, very impressive competition, but I'd like to take this opportunity to increase my modelling skills and to get some tips for guys who seem to know what they're doing very well.

The first weapon I have started on, is the Kremlin Krusher, which is a replacement for the Heavy's primary weapon. I'm not much of an artist anymore... so I went ahead and just started throwing stuff together. This is what I came up with.

The_Kremlin_Krusher.png

It's a three barrel mini gun, with a delightful Kremlin style spire at the end of mount to remind the Heavy of his glorious home land, and to insight fear into his enemies. I know we're not necessarily meant to come up with the game play changes of the unlocks, but I thought that maybe this could be an extremely slow firing gun with a lot of push back at close range, giving the Heavy a more defensive roll, but I digress Valve can do anything they want with it if they pick it!

My next idea, although has yet to have any modelling done of it, is the Minsk Dismemberer (Working Title). This is a replacement for the Heavy's secondary weapon, in which he has a blunderbuss meets howitzer type weapon. Again as a side Idea for game play changes, it could fire a single, slow moving round doing large splash damage at long range, but has massive fall off damage at close range, but failing that, it would look cool as just a regular shotgun.

Minsk_Dismemberer_Small.png

My final idea is for the Heavy's melee weapon. It's called The Five Year Planks. Again I have no artwork or modelling for it at this time, but I'll be aiming to have some drawings of the Minsk Dismemberer and The Five Year Planks up as soon as possible. The idea behind this weapon is to give the Heavy two wooden hand guards, one with a fetching chain and wire aesphetic, whilst the other shows off the Heavy's DIY skills with a hammer and some nails. (I'm afraid to say they are sub-par.) I hadn't really thought of any game play changes for this weapon, but I guess it could use the bleeding for the sniper weapon in the same way.


Five_Year_Planks_Small.png

So there you have it, my three initial ideas, if anyone could give me some feedback on what you think of my alpha model for the Mini gun, or perhaps my ideas for the weapons I'm going to work on next, I'd appreciate it greatly.

Replies

  • Prevention
    Here's an update on the other side of the Ammo box, I'm not entirely happy with it yet, so I'll be changing it about probably, but I'd still like your guys feedback.

    KK2.png
  • Svdl
    I like the minigun, very clever! The st. basil tower thingy would look impressive while spinning it was sort of spiraly, like the left tower head seen here. The ammo box underneath is looking a bit small, though. especially when compared to the bulky towerhead on the barrels, it looks very front heavy.
    And holy moly those are some huge concept pictures you got there, mind resizing them a bit?
  • Prevention
    Svdl wrote: »
    I like the minigun, very clever! The st. basil tower thingy would look impressive while spinning it was sort of spiraly, like the left tower head seen here. The ammo box underneath is looking a bit small, though. especially when compared to the bulky towerhead on the barrels, it looks very front heavy.
    And holy moly those are some huge concept pictures you got there, mind resizing them a bit?

    Thanks for the feedback. I'll try and resize those images asap. I really like the idea of the twisted spire, I agree that it would look cool when it was spinning, so I may look into changing this. Do you think I could get away with basing the ammo box for my mini gun on current one, being a large drum?
  • Karkasmolenklok
    I like these a lot. How does the dome look closer to the mechanism than the tip though?
  • Prevention
    I like these a lot. How does the dome look closer to the mechanism than the tip though?

    Thanks for the reply, but how do you mean?
  • Y_M
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    Y_M polycounter lvl 10
    I don't know much about miniguns but I'm really confused as to why there is an onion on the end of the barrel?
  • Prevention
    Y_M wrote: »
    I don't know much about miniguns but I'm really confused as to why there is an onion on the end of the barrel?

    ... Thanks for the 'Constructive' Criticism.

    It's meant to be a St. Basil Tower from on top of the Kremlin. You can see a picture of the Kremlin in all of its Oniony Glory here.
  • Y_M
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    Y_M polycounter lvl 10
    I'm just being the voice of the masses, I can see all of steam powered forums going "why has the heavy got an onion on his gun" if this were released, it would probably earn anyone who used it the nickname of onion-heavy.

    It doesn't make sense to merge kremlin architecture with a minigun, that's all.
  • Buck
    I gotta agree with Y_M, i mean i see why would you use it and such but it just doesnt work too well.
  • Kirb
    Gotta second these guys.

    I think it's a neat concept in theory, but in execution the tower architecture comes off somewhat awkwardly, and not immediately obvious, at least integrated into the barrel of the gun. What is the color scheme you have planned for the tower bit? The texture would probably break or make the design.
  • Prevention
    Kirb wrote: »
    Gotta second these guys.

    I think it's a neat concept in theory, but in execution the tower architecture comes off somewhat awkwardly, and not immediately obvious, at least integrated into the barrel of the gun. What is the color scheme you have planned for the tower bit? The texture would probably break or make the design.

    It would follow the team colour scheme, so red and white/beige for team red and blue and white/beige/yellow for team blu.
  • EvilShadow777
    I like the idea of your minigun, but when it's put together it just doesn't seem right. Kremlin Architecture combined with a Minigun sounds good on paper, but it looks a bit unnatural. I can imagine the steam forums bitching about the "Onion Gun" if this ever got in-game.
  • Prevention
    Ok, I'm gunna redesign the barrel for the minigun, maybe just have three wholes in the top of the spire so that you can see the detail on the top rather than it being hidden behind those three chunky barrel heads, I'll post some alternate designs as soon as possible.

    Thanks for the feedback, wouldn't really want to be known as the king of the onions.
  • Ikimono
    Not sure how much I would like seeing that thing spinning in first person, However your other two ideas are both:
    A. Beast
    B. Mannly.
  • dickless
    How about moving the onion dome back to the base of the barrels. (where the leave the casing)
  • Prevention
    I've been playing around with the design a bit more, made the 'Onion' smaller and just coloured it quickly with blue team colours, I made the barrels smaller at the end so that you can see the top of it, hopefully making it less onion like, if not, then I could always rename it to The Russion Onion. (Yeah the name is a long shot -_-)

    The_Russion_Onion.PNG
  • Karkasmolenklok
    Prevention wrote: »
    Thanks for the reply, but how do you mean?
    I mean having the onion dome part more towards the back end of the barrels rather than towards the front. Kind of the opposite of your recent model where it's right at the tip (which looks fine, mind you)

    Another interesting idea is to play with the kremlin notion* and have elongated onion-shaped muzzles on the end of each barrel? (kind of shaped like cartoonish old mortars)

    Whatever, I dig it anyway, it looks nice and different from the normal minigun (something I found very disappointing about Natascha)

    *I am aware St. Basil's and the Kremlin are not the same thing
  • Prevention
    I mean having the onion dome part more towards the back end of the barrels rather than towards the front. Kind of the opposite of your recent model where it's right at the tip (which looks fine, mind you)

    Another interesting idea is to play with the kremlin notion* and have elongated onion-shaped muzzles on the end of each barrel? (kind of shaped like cartoonish old mortars)

    Whatever, I dig it anyway, it looks nice and different from the normal minigun (something I found very disappointing about Natascha)

    *I am aware St. Basil's and the Kremlin are not the same thing

    Thanks for the feedback, again. It doesn't look like I'm going to lose this Onion Dome name now! I'll look into the things you've suggested, and try to get some screen shots up in the near future of what you've suggest too, just to see if people like it more. Thanks again!
  • Karkasmolenklok
    Prevention wrote: »
    Thanks again!
    Hey I love what you're doing, keep at it.
  • Ikimono
    Yea, the what you're trying was an interesting idea, but it just doesn't look good.
  • Prevention
    Just before I go out, here is a quick model of the five year planks I put together over the last 30 minutes.

    Five_Year_Plank.png

    I'm gunna add more detail to the wood to give it a more distressed look, just wanted to show you guys how it was going.
  • Fragus
    get rid of that round thing at the end of the barrels, it's just weird, then everything's OK! :D
  • dickless
    Fragus wrote: »
    get rid of that round thing at the end of the barrels, it's just weird, then everything's OK! :D

    But that's the entire concept, lose that and you've got a boring old minigun.
  • Khthon
    You could move the Onion Dome to be vertical and thus more distinctive as towers! Make multiple domes, have a mechanism part (you're model seems too sparse) where the onion domes come out of the mechanism and are the tops of various pipes/heat exhausts for the gun. Quick and terrible example: EgkhB.png
  • Calabi
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    Calabi polycounter lvl 12
    I like these ideas. Perhaps if the onion was more integral to the design, it only has one barrel which is the top of the kremlin. Or it looks like the heavy literally shoved the onion onto the end, broken holes and a bit offset.

    Cant wait to see the blunderbuss.
  • Prevention
    Khthon wrote: »
    You could move the Onion Dome to be vertical and thus more distinctive as towers! Make multiple domes, have a mechanism part (you're model seems too sparse) where the onion domes come out of the mechanism and are the tops of various pipes/heat exhausts for the gun.

    I have to say, I really like your example. I'll play around with this idea, I love the thought of the spires being exhaust pipes.
  • BeRz
    Idea:

    Reemplace Shotgun.

    The weapon is similas as: http://left4dead.wikia.com/wiki/Combat_Shotgun but more big, and only has 1 shoot (later need SLOW reload), but literaly RAIN shrapnel (bullets), like 3 or 4 force-a-nature, but high dispersed, more than natasha.
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