This scene currently uses a single dominant directional light, and every prop casts a shadow just fine... except this bastard. It isn't -exactly- reversed, but as you can see, its shadow is definitely going in the wrong direction. Any idea what would cause it to cast like that?
The ground is a terrain.
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Edit: You can also adjust the sharpness of the shadows on the directional light to make the problem less visisble.
Using a dominat light with dynamic shadows on nearby objects should work to. Don't rember what it's called but it should help when you get close enough to really notice it.
Actually the terrain uses distance field shadow maps. At least when it's lit up by a dominant light. http://udn.epicgames.com/Three/DistanceFieldShadows.html
In the terrain properties under Lighting there is Static Lighting Resolution and Is Overriding Light Resolution. Those two options will give you control over the resolution of the lightmap for the terrain. You can use the Lighting Only w/ Texel Denesity to see how big the pixals are in your lightmaps.