Hey,
I'm currently working on a team project. This is a character that I need to bring into unreal, and I need your crits and suggestions! I'm not done yet, the head still needs to be done, however, I just finished the body tonight.
Here's what I have so far. Tri count weighs in at about 10k. This is a realtime screenshot using the Xoliul Viewport shader. I'm still getting to know how it works, so my lighting isn't super hot, and I don't have any alpha on the Loincloth yet. For some reason the Alpha channel in the 32-bit TGA texture doesn't work, even after checking the option in the shader.
Anyways, here's the eye candy!
Crits and suggestions appreciated!
Replies
at a first glance I would say it needs more character/ exageration in areas.
esp in the length of joint s/ posture and spinal position.
saying that the hands/body look well modeled ( you said head is wip) it just needs more "style"
are you working from a good concept ?( it helps)
poly count is high as well - 8k is around today's standard multiplayer poly count
We ended up disliking the armor from the concept so we came up with another armor idea. Also, there will be more fur added with alpha planes once I get those done.
Anyways, this the 3rd character I've ever made. I'm not good enough to make something stylized yet. In due time I guess.
although I think the head piece needs some redesign, dosen't feel/fit well
his belly button and lower pecs feel too low anatomically wise
The pose make it slightly lean forward, at least to bring up the "wolf" characteristic into your character as well, not just by the wolf's head. And yes, I will go for a bigger upper body rather than perfect human proportion (it looks like someone was removing the human head and replacing it with the wolf's head...but its just my opinion though).
_Revel
Thanks for the crits so far guys! Keep them coming!