Hello all and welcome to my little thread. I'm new here on the Polycount forums, and as you can guess have signed up for this competition. I have created several hats before, which I will showcase in this first post, please feel free to comment in any way, I'm quite new to the whole modelling scene; my 4 hats are my first 4 3D models ever (not counting a failed first attempt at my first hat before following any tutorials about modelling).
First of all, I created a demo pirate hat. Unfortunately, it was not chosen by valve, I suspect my tricount was on the high side (in the guidelines for TF2's contribute site it says 800 polys, little did I know that they meant 800 tris which turned out to be twice the amount I used on my first three hats). Anyway, here's a nice screenie (from my fpsb submission) and the "backstory" I made up for it (I tried to emulate TF2's form of humour we know and love):
A traditional Scottish hat, often worn while out getting drunk. Associated with drunk one-eyed pirates ever since a drinking game went horribly wrong. Coincidentally this was also the day pirates were invented.