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TF2 - Polypack - Lozanov [Sentry Gun or SG Cinematic]

Update:

sentrylvl1lozanov.jpg


Here is my vision of a level 1 sentry. I modeled it for about 3 hours with really scarce concept.
The 'upgrade strategy' for level 2 is: the forward part get's ejected on the ground by the additional gun barrels(the existing one increases in size to match the newly popped up barrels), the leg support unfolds(the gray part on the bottom end of the legs, and maybe the guidance system(the small container on the far side) goes a little higher.

As for level 3 I've made an extrusion on the top but maybe I'll make them come out more like from the back of the sentry. Time will tell. I do not want my sentry to look too much like VALVe's.

Oh, and here is the concept I've used, though I made some minor changes here and there:

aressentry.jpg



AND THANKS to everyone that helped me decide what to do. Especially the moderator I contacted via mail, thanks man :)



Old Stuff: :)

Lads! Warriors! Modders! I need your help.

My initial idea was to make a sentry model with all the animations AND propose additional features to make engineer a more versatile class like the changes VALVe made to Pyro(airblasting). However I also wanted to make something different.

I grew to like the option to make a TF2 Meet the Sentry cinematic. The end product will be an .avi file and obviously it wouldn't be used in game...and this is the only thing that causes me to wonder which option should I choose.

So if you were me what would you choose? I'll start working asap after I made up my mind :)

Replies

  • Fragus
    ONLY weapons, that have the same functionality-animations,
  • Vitius
    Valve's 'Meet the' videos have some amazing animation that I would say is near Pixar quality. If I were you, I wouldn't tackle something like that on my own, though I'm sure you could make a cool vid.

    It's up to Valve to add additional features to weapons as well so I'm afraid you're stuck with just replacing sentry models/animations for now.
  • Lozanov
    Well...I thought so too...but lately VALVe has implemented some new effects on community based weapons - Homewrecker - increased damage vs buildings + ability to remove sappers, Tribesman's Shiv - Bleed for 8 secounds, Skullcutter - Increased melee damage at the price of lowered movespeed...
    So it seems everything is possible now. The easiest thing for me is just to stick to creating a Sentry model.
    Also a very HUGE part of the cinematic creation depends on the correct import of pl_goldrush via 3DRipperDX(http://www.deep-shadows.com/hax/3DRipperDX.htm)
    I just want to make something 'out of the box'...that's all.
  • Zipfinator
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    Zipfinator polycounter lvl 9
    The point of this competition is to make new art based of current weapons abilities/animations. If Valve chooses your items, they'll choose appropriate modifications to the stats for that weapon and release it like they've done for the Homewrecker and such. You can do an item with radically new gameplay ideas if you want, but it'll severely lower the chances of it being implemented in this Polypack update.
  • Lozanov
    Thanks I made up my mind now :)
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