The theme of the series of weapons has changed along with a lot of my designs, but it's still the Medic. The theme is frankenweapons, to an extent. What that means is this: the Medic needed new stuff, so he started cobbling weapons together out of the other guys weapons to make some brand new toys.
Replacement for the Syringe Gun: The Hypogun
Slower and more powerful than the Syringe Gun, the Medic took apart his own Blutsauger and combined it with scrap metal from some of the other weapons. Its firing rate is still similar to the shotgun, as well as the amount of ammunition it carries.
Replacement for the UberSaw: ShivSaw
For some strange reason, the Medic thought it would be a good idea to widen and flatten out the Sniper's Tribalman's Shiv and attach a syringe or two to it. For medical research purposes, of course. Deals less damage than the Ubersaw or Bonesaw, but does a slightly weaker version of the wounding capabilities of the Shiv.
Replacement for the KritzKreig: Bonktoberfest
The Medic decided to use the hyperactive qualities of the Scout's favorite drink for the purposes of the rest of the team. When Ubered, the recipient acts under many of the same influences as the BONK Energy Drink.
Hey there! Jes is my name and playin' the medic is (usually) my game. Found my way over here via the TF2 site announcement and decided that the medic needed some love for some updates. Taking into the idea of the variant on the original weapons, I think that the doc's been experimenting inbetween the healing and thinks he wants to do more hurting, ja? With that in mind, I have three new weapons for him: a hypodermic shotgun, a chainsaw bonesaw, and a new variant on the medigun that I'll simply name the Bonktoberfest for now. sketches to come as I churn them out.