CLASS: PYRO
THEME: COOKING
EDIT:
Okay so I've changed gears. Thinking the SpyCrab is a bit of a novelty and not really fitting his character I've decided to go with a different class and theme.
I'm going to do a Chef Pyro with a hat and two melee items and perhaps a primary replacement and misc item.
ROUGH MODELS
Hat - The Sous Chef:
Melee - Rolling Pin:
Primary Homemaker:
I'm also considering doing an Apron for a secondary slot or perhaps the Misc slot.
Another thought is to do a wide angle flamethrower based off a gas stove and some other kitchen related nonsense. My thoughts are it might make spy checking easier or fighting a group of enemies.
I figure the melee weapons could have different health related effects either healing the pyro with each strike or buffing his/her max health.
END OF EDIT
Old idea of doing a crab themed kit for the spy. While I might continue working on this idea it isn't my main submission anymore.
If I finish with the Pyro gear early I might return to this later. Until then enjoy this slightly darker text.
I'm creating something I'm surprised the spy doesn't already have, a Spy Crab kit.
I'm replacing the Melee weapon with a Crab Claw, adding a new Eye Stalk Hat, and Crab Walking Spy Watch.
Since there are both red and blue crabs in nature the TF2 color palette works nicely.
I'll post more as I make progress on the idea.
Replies
Since the Spy's weapon is his Knife, make the Claw quite sharp so it makes sense for it to be used to backstab.
Any concept art that you have for these?
I'm thinking the Crab Claw would have a sharp end and be mechanized instead of an organic looking claw, perhaps giving a higher crit rate to stabs while removing the use of his pistol. The claw will have a thrust and close animation to it.
I think I'd be safer covering each of his items in case Valve didn't like some of them as there is no maximum limit.
As far as artwork I don't have any at the moment, but I will post some of the worth while sketches and early models as I go.