Hello world
I'm 18 years old, living in germany and having fun with blender.
I dont have the knowledge of exporting my models into the hl2 engine or importing models from tf2, so i will need a lot of help.
some time ago attempts to export blendermodels for css went alwas wrong
so here is my entry, im working on the medic, -german guy..
but i dont get the style of tf2, im a bit depressed.... so i would be pleased about some help.
i developed a crossbow, but in dont know for what wepon i could use that, melee? no i dont think, so it would be the "blutsauger"
Replies
you made this prior to the competition?
cant use it.
i just dont actually know what weapon i will replace later.
TF2 style is always a bit exaggerated, but not the realistic details, the simple obvious stuff is often exaggerated.
thanks to the others for the tipps, i'll work tomorrow on a new model, this one is not good for tf2 4 hors work are gone
what elements are useful, to make something look more modern?
an crossbow is not that modern.
also for the problem as melee weapon:
i wil add a knife or a hollow needle at the front, so it will be useful for a close combat.
in addition to that you will be able to shoot every 5 to 10 seconds to increase your ubercharge. i think this would not change the actual gameplay. i hope this fits to the rules
because of his love to fire i thought the pyro loves grilled chicken,so he'll get a grilled chicken hat but my old problem, i dont get the tf2 style, it looks so uncomplicated, but i simply dont get it -.-
have a look
this image was manipulated with gimp, because im to silly to export anything to hl2 -.-