Hello

I am going to be working on replacing some of the sniper's weapons, and possibly make a hat of some concoction.
Here are some concepts I made for replacing the huntsman.


I tried to include some functionality into the design. The arm would rotate increasing tension in the string, almost like a self-arming mechanism. Without mentioning gameplay changes, collateral headshots would be awsome! :poly124:
Will be finalizing this before progressing with my ideas for a razorback and hat replacement.
Update-

Replies
Rough model to check proportions
Any thoughts, ideas and comments are welcome :poly121:
But ... do u think this fits in the Time period of TF2 in the 50's?
Quick screen grab what I've been working on today. Re-designing the arrow will be interesting, got some ideas so will post some silhouettes up tomorrow. Need to get moving! :poly124:
I'm looking to find some shapes to exaggerate, it wasn't something I really considered when I did the concept. The design is defiantly lacking in that area. I kinda like the idea of large cogs but haven't experimented with it yet
Slow progress here still lots to figure out, tricount is currently 2,286.
I've decided on a convict pack for the sniper, which will include a carbine pistol, the bow, and another item either misc or hat.
That's pretty much the look I'm going for at the moment. Keep in mind this is a work in progress thread.