Hey everybody! I've got some ideas for the medic. The idea, or theme behind mine is to make the medic much better at being a 'Combat Medic'.
First up, I've got a Secondary replacement (uses Medigun slot):
The Berlin Wall or
Panzerung
A passively equipped item (like the Chargin' Targe)
The stats (ideally) would be something like:
-30% damage taken
Still able to deploy über on yourself (despite not having the medigun anymore)
100% chance to minicrit with the Bonesaw
-10% Movement speed
No health regeneration
And next, we've got Machensaft
Also a secondary replacement, Machensaft triggers a self-buff (similar to Bonk! Energy Drink) that lasts 15 seconds with a 30 second cool down between uses; the effects of which are:
10% Faster movement speed
20% Faster melee attacks and weapon reload
Inflict minicrits for the duration of the buff
+10% damage taken
Sound is muffled
Vision is blurred
Primary replacement is in the works!
Replies
Here's a thought: what if instead of replacing the medigun and ubercharging the medic, it replaced the syringe gun?
Planning on making some pretty major changes to the texture, but it's at least half way there-ish.
Also, I've seen some guys on here putting their models with the models from the game (textured and everything). How do I get a hold of the TF2 models WITH textures/rigs? All I've got is the OBJ files.
I'm aware of the rules. Thank you.
Your idea for it replacing the medigun though is totally psycho. the medic's job is to heal, with no medigun he has absolutely 0 place in the game. I don't even know why you'd consider removing his way to heal people
oh really? cause I recall different
Actually the rules DO say that you HAVE to make items for at least 3 different slots.
EDIT: Gah!!! People keep posting the same thing as me seconds before I post...
Also, I've gotten a little work done on the primary replacement, which is supposed to be a pump-action shotgun of sorts. The mesh is pretty far from done, still, but I've gotten enough done to at least post. So here's that.
Fires 9 Needles at once (like the Scattergun/Shotgun)
3/15 (ammo/reserve)
Each Needle that hits gives 1% über.
½ regen rate (same as Blutsauger)
-2 seconds über time.
updated mesh for primary
however this poses the problem of slots, now if you remove functionality (aka your stats) you could have the shield replace the ubersaw, then you could have the medigun (needed for medic) and the shotgun-needlegun (awesome).
the other problem is the theme...what is yours?
Problem right now is that people just get fed up with getting killed by spies and following stupid and suicidal classes that kill their hard-earned ubers and switch classes. Maybe something that addresses that frustration?
the shield would give the medic more survivability in replace of a combat weapon. so now the medic WOULD be able to follow suicide classes and still make it out alive...IF they pocess the skill needed not to get themselves killed.
I think you failed in a offensive pack...but instead have found a great defensive pack.
But a shield or something that reduces damage or decreases back damage in place of a damage dealing weapon would be great for me.
However, I did make some small changes to the mesh and I'm thinking about adding a CO2 canister on there. I'm not even sure about adding it at all, but here are a few ideas:
with #4, I wanted to add some syringes on the outside of it wrapping around the top of the barrel, but I don't know where to get the .objs for the actual syringes that are used in game (which I would want them to be for consistency's sake). Does anybody know where I can get them?
Frankly, if you're going to go for a shotgun thing, a hammer on the gun might not be a bad call.
is this better? it's pretty much the same idea that the Blutsauger has with the trigger.
I'm also open to the hammer idea, but I can't figure out where to put it that it wouldn't look silly.
Also, reiterating:
Maybe add a oversized (+) style WW1 or 2 machine gun cross-hair to the front of it.
quake fortress refferences?
tf2?
And Number 4, the canisters from 1, 2 and 3 look of out of place.
Minor update on the gun mesh - I think it's finished except for that sounds like a great idea - would I just start the tube and include the plan in the notes? I know the tube would have to move around with the weapon as it bobs while the Medic is running.
On another note, please stop arguing over these rules too much. Enjoy this man's work and give him more helpful tips!
Speaking of helpful tips, maybe you could put a tiny iron sight on the tip of your gun?
Your stuff's looking good, keep it up!