Great tips guys, I'll surely take them into account!
As for the colored lighting I agree with what you guys said. I tried to put in some color but the way I'm doing it is not really working.
The Zest sign is supposed to be solid. It looks full bright right now because I added a strong spotlight on top of that, but it is a metal texture with cubemap reflections really. I'll fix that too.
@nrek: Thanks! I was using the tilde key indeed, I'll try using tab!
@brandoom - YEah I'm very eager on starting on the addon props. They will be really useful for adding more color to the environment without overdoing it (like I unfortunately did in the previous update).
ah ok. agreed with mkanderson.. it is feeling a bit mirrors edge-y. masybe if u take your environment color to a bit more of a saturated blue.. and have the emissive lights give off a fluorescent blue tone as well, they may enhance the scene a bit. also i was really digging the red tones you had on the wall pieces in your previous posts.. the orange seems to not go with the scene as much.
I think it looks cool. Your detail is hi-tech, but your lighting is not. Each light in your scene is represented by a big obvious light source with a light under it (besides the sun of course). Since this isn't a barn, it could be worthwhile to research how modern facilities handle their lighting.
Great examples inside of airplanes and movie theaters. They have track lighting on the floor to guide patrons and most major lights use indirect lighting (as in, a covered light directed over a large wall surface to illuminate a room without people attention draw by a harsh, bright light bulb).
This is something often overlooked, but very important to the believability of your scene.
agree with chris... think the biggest bonus would be to light the sign with internal neons rather than spots
oh and down lighting is far too this century maybe a touch more up...eg sun comeing downa and a few big fill spots then your accent lights from below (spots around wall edges and maybe track lighting)
also horizontal lights (out of doors, sun direction maybe) can provide nice rim lighting but is much more dependant on viewing angle but if you know how the level will be played or veiwed most regularly......
I think it looks cool. Your detail is hi-tech, but your lighting is not. Each light in your scene is represented by a big obvious light source with a light under it (besides the sun of course). Since this isn't a barn, it could be worthwhile to research how modern facilities handle their lighting.
Great examples inside of airplanes and movie theaters. They have track lighting on the floor to guide patrons and most major lights use indirect lighting (as in, a covered light directed over a large wall surface to illuminate a room without people attention draw by a harsh, bright light bulb).
This is something often overlooked, but very important to the believability of your scene.
That's a great idea. I was actually browsing some modern architecture sites the other day but it's hard to find pictures of corporate projects. I'm considering buying a book on architectural lighting to have a better understanding of it, if anyone can recommend a good but not so expensive one please let me know!
I also found a cool site which sells all kinds of lights for theaters, bars etc... some really good stuff here: http://www.calilighting.com/
Thanks again guys, your feedback has been really useful
Wow, I love how this piece has come together. It's a huge inspiration considering the fact that I am also in the process of creating an environment similar to this for my portfolio. Keep up the good work, I look forward to seeing how you decide to wrap it all up in the end :thumbup:
I've been watching this scene progress for a little while now and love what you are doing with it.
You might not need to buy a book on architectural lighting, I ran across this site the other day: http://www.erco.com/products/download/index/index_3620/en/en_index_dltut_1.php There might be some useful info for you there. Be sure to check out the Printed Media section, there are a bunch of PDFs that go into great detail about architectural lighting, especially this one.
I've been watching this scene progress for a little while now and love what you are doing with it.
You might not need to buy a book on architectural lighting, I ran across this site the other day: http://www.erco.com/products/download/index/index_3620/en/en_index_dltut_1.php There might be some useful info for you there. Be sure to check out the Printed Media section, there are a bunch of PDFs that go into great detail about architectural lighting, especially this one.
wow those rule!! They are exactly what I need.
I'm gonna spend my entire weekend reading them, thanks man
But if it's a hi-tech facility I'd expect to see some advertising posters from the company that owns it. Or perhaps some corporate art that expresses exactly what it is they do there? or even a glass display case with products in it?
I love the environment seen alot of changes through its production. It looks very well put together, new lighting setup is doing it justice. I added some pics to my ref/inspiration folder. I do kindof feel like its empty a bit on the floor like toward the middle why not have something else instead of the plant mesh setup.
If you get a chance I'd love th see the breakdown of the modular assests, im working on a uni project right now thats sort of hi-tech research facility. I have a similar area like the circular floor panels in the middle that was giving me some issues before.
I like the lighting how it is right now. It gives a sort of clean high techy feel to the scene. I also think this is still a significant amount of contrast. Perhaps not as much as before, but enough.
Maybe try introduce some different colored light, as right now its all pretty consistent.
I think it looks great though, nice work on the foliage.
how about some reflections? u can take a basic reflection of a generic area, then put it on your floors or something.. but sort of at a lighter hue (when i did something like this i took the reflection vector and just added it with a value of something like .4 and that made it extremely subtle)
how about some reflections? u can take a basic reflection of a generic area, then put it on your floors or something.. but sort of at a lighter hue (when i did something like this i took the reflection vector and just added it with a value of something like .4 and that made it extremely subtle)
I actually have cubemaps (custom ones made in photoshop) on most materials. They are barely visible in the screenshots but they look great in motion.
As for the assets breakdown: Yes I'm gonna do sometime soon!
I'm currently working on a modular sofa set, hope to post it soon too!
Good call on the lighting, it's definitely looking great and feels very natural. The lighting choice at this stage looks to be based on preferences so just go with what you feel is good to go.
Definitely would love to see some break downs, great stuff!
Just want to say how awesome this environment is. It's funny but you don't usually see 'clean' stuff look this good. You've really nailed the subtle textures.
I do agree with some here that the warmer lighting worked better, but it seems that opinion isn't shared by everyone so it's up to you.
Keep going!
Looks awesome! Couple of minor crits: come up with another billboard for variation's sake, and the light cones in that last image don't match the light that's being cast.
Really nice! I like how you've opened the floorplan up a bit more. It'd be fun to run around in there to check things out Also, I like the Cool Boys Lounge
Replies
The modelling and texturing seems solid as usual.
As for the colored lighting I agree with what you guys said. I tried to put in some color but the way I'm doing it is not really working.
The Zest sign is supposed to be solid. It looks full bright right now because I added a strong spotlight on top of that, but it is a metal texture with cubemap reflections really. I'll fix that too.
@nrek: Thanks! I was using the tilde key indeed, I'll try using tab!
I would love to see some sort of 'space age' advertisements along the walls, weather it be hollograms or billboards.
Looking forward to more
Tonight's lighting test:
Nop, spot lights only!
Great examples inside of airplanes and movie theaters. They have track lighting on the floor to guide patrons and most major lights use indirect lighting (as in, a covered light directed over a large wall surface to illuminate a room without people attention draw by a harsh, bright light bulb).
This is something often overlooked, but very important to the believability of your scene.
oh and down lighting is far too this century maybe a touch more up...eg sun comeing downa and a few big fill spots then your accent lights from below (spots around wall edges and maybe track lighting)
also horizontal lights (out of doors, sun direction maybe) can provide nice rim lighting but is much more dependant on viewing angle but if you know how the level will be played or veiwed most regularly......
That's a great idea. I was actually browsing some modern architecture sites the other day but it's hard to find pictures of corporate projects. I'm considering buying a book on architectural lighting to have a better understanding of it, if anyone can recommend a good but not so expensive one please let me know!
I also found a cool site which sells all kinds of lights for theaters, bars etc... some really good stuff here: http://www.calilighting.com/
Thanks again guys, your feedback has been really useful
great work though keep it up
You might not need to buy a book on architectural lighting, I ran across this site the other day: http://www.erco.com/products/download/index/index_3620/en/en_index_dltut_1.php There might be some useful info for you there. Be sure to check out the Printed Media section, there are a bunch of PDFs that go into great detail about architectural lighting, especially this one.
wow those rule!! They are exactly what I need.
I'm gonna spend my entire weekend reading them, thanks man
But if it's a hi-tech facility I'd expect to see some advertising posters from the company that owns it. Or perhaps some corporate art that expresses exactly what it is they do there? or even a glass display case with products in it?
If you get a chance I'd love th see the breakdown of the modular assests, im working on a uni project right now thats sort of hi-tech research facility. I have a similar area like the circular floor panels in the middle that was giving me some issues before.
Cheers....
had a much better lighting
Agreed, contrast is your friend This looks fantastic though, I like the warmth it brings, but I think the lighting needs to be pushed more.
Maybe try introduce some different colored light, as right now its all pretty consistent.
I think it looks great though, nice work on the foliage.
I actually have cubemaps (custom ones made in photoshop) on most materials. They are barely visible in the screenshots but they look great in motion.
As for the assets breakdown: Yes I'm gonna do sometime soon!
I'm currently working on a modular sofa set, hope to post it soon too!
Definitely would love to see some break downs, great stuff!
I do agree with some here that the warmer lighting worked better, but it seems that opinion isn't shared by everyone so it's up to you.
Keep going!
Modular pieces:
Texture maps:
Looks great. Only thing I'd say is perhaps a bit too yellow in the first image. Maybe change the yellow flooring to a different colour.
But really nice work
Congratulations dude! Love the new lighting too, definitely spot on!
this!
haha i actually stole that from peris
I'll post higher res pics when I get home tonight!