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TF2 - PolyPack - Renkun67

If you've read my post before, you would i know i originally started with an engineer, but i realized it would be too complicated to model and program some doing a new class, Pyro.

Class: Pyro

Primary: X-zaust
A flamethrower modified with a jet engine, two canisters of rocket fuel infused with the experimental agent Napalm XZ. It does more damage and mini crits then the previous flamethrowers but has a smaller radius of damage (i mean the range is the same, but like soldiers the direct hit, it focuses on burning one enemy at a time.). The compression has a knocback effect allowing you to hold the blast to make a long jump. the flamethrower shoots either completely blue or red flames.


Secondary: Napalma (cant think of a good name...)
A water gun in the early days of his childhood, now modified to shoot nothing but napalm blobs. the weapon basically shoots similarly to a flare gun except the flare is replaced by sticky blob of napalm which once in contact with an enemy (or multiple enemies) slows them down allowing you to ignite said napalm and let the fire burn on and and on...


Melee: Roman Candle (again no good name)
Basically a crooked wooden staff, about as big as the home wrecker, that has a plethora of rusty nails hammered in at the top which is also on fire. A good whack to the head is a one hit kill and it causes the enemy to burst in flames. This combined with the Napalma makes a devastating combo.



Pictures: coming soon (and i mean it this time)
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