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TF2 Polypack crazzzy

for my first set ofstuff i will be working on the heavy i would like to add a secondary weapon a melee and a hat they will be as follows

Hat
secondary heavy belt
image1.png
the vertex weights aren't finished and the "underbelt" (the black strip under the original belt) needs to be added

the melee weapon will be the heavies bare fists, the inspiration came from a zombie pack i recently did
th_koth_minimontanha_a20187.jpg
the model will be the default heavies hands modified to be gloveless


i dont have any concepts or anything done for that matter on the secondary weapon but i plan on a shotgun with a free moving belt

Replies

  • crazzzy
    the secondary has a basic model at the moment, as well as the belt jigglebones

    shotty1.jpg
    shotty2.jpg
  • crazzzy
    i may change the secondary for this with a variation, (came up with it while looking at my previous scrapped contributions)

    minigun.jpg

    the belt needs new uv's it is currently running off the heavy textures
  • Luxy
    I am disappointed this thread has not gotten any attention: I think its great.

    Before you make the same mistake I did, all models have to be 100% original. You can not piggy back it off a existing model.
  • crazzzy
    Luxy wrote: »
    I am disappointed this thread has not gotten any attention: I think its great.

    Before you make the same mistake I did, all models have to be 100% original. You can not piggy back it off a existing model.

    i cant model, only rig and compile, which is why i might pull out of the contest completely, cause the only one that might be considered as a "new" model is the new melee concept i am working on, it is basically shotgun shells comig out of the heavies glove and its purpose would be to get a super crit from the shotgun shells going off, possibly causing a decap

    all i am trying to do is create attachments to the default weapons using what i have
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