Hi all, I'm new to polycount and here's my art dump. Enjoy! and plz, comments and crits allow me to improve so don't hold back. I'll post more over the next few days.
I wasn't planning on it, but I can, it would not be hard. Also, the reason the "human" looks like a dwarf from vanilla WoW is cuz 1) it is supposed to be a dwarf, and 2) I used the Dwarf from the intro cinematic as one of my references, that and the art of Paul Bonner.
Not to sound like an ass, but wouldn't it be more appropriate to post these under pimping and previews, as this is supposed to be a 2d sketchbook? Perhaps you would get more feedback that way. just a thought.
You don't need to move it, just remember if you want more critique you should try posting in the WAYWO thread, or even start your own in the Pimping and Previews. This is supposed to be an archive of all the work you do while your a member here, so posting up 3d work is fine. It's all about seeing how you improve.
You have some nice stuff in here, the only thing I notice is that most of your work is much more saturated than it should be. Don't be afraid to make things less vibrant.
Replies
I've played all of them too so that why I said it. I could be wrong though. Because The human WIP looks more like Dwarf from Venilla wow...Clip
Dont get me wrong. Your models are awsome!!
Are you planning to present the UVs and normals with mesh wireframe?
You have some nice stuff in here, the only thing I notice is that most of your work is much more saturated than it should be. Don't be afraid to make things less vibrant.
Day 1: