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TF2 - Polypack - Canadian Ink

polycounter lvl 12
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Canadian Ink polycounter lvl 12
What an awesome community contest to be a part of. I want to ask who people think the real underdog of the game is. Everybody always seems to make stuff for the heavy, I want to create some asset for a character that doesn't already a mountain of user created content...or at least the biggest mountain. Brainstorming tonight and gonna post some thumbs in the next couple of days.

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  • Canadian Ink
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    Canadian Ink polycounter lvl 12
    Ok, I have decided to do a set for the Sniper. Its going to based on items that are culturally Australian from their aboriginal community.

    1. A straw hat with an aboriginal design on it
    2. Main weapon replacement of an embellished spear that is slow to reload but also cuts movement speed for a time.
    3. A secondary weapon of a boomerang that stuns much like the scouts baseball

    Concepts to follow.
  • Simski
    Is it against the rules to suggest functions for your weapons?
    (Would it count as "assisting"?)

    I had an idea for a boomerang a while ago with a function that was a bit more unique than simply copying the Sandman stun.
    I know this won't help your modeling, but if your boomerang gets in I would feel it would be a shame if it's function was just a copy of another weapon.
    (Be aware that I'd suggest the same function to anyone else making a boomerang though, I don't want to give one any advantages over the other)
  • Canadian Ink
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    Canadian Ink polycounter lvl 12
    Ya your right, I should revisit its function.
  • Simski
    -snip-
    I forgot that I didn't get an answer if you wanted my idea or not.
  • HighwayHalfling
    If I could make a suggestion, I think it should be a secondary weapon, I like your ideas on damage but being left without a melee weapon is never a good thing. So as a secondary weapon it could only be thrown and have the recharge like the sandmans ball, or can be retrieved if it doesn't make it back to you. It's just a thought, and I always thought the Sniper should have a boomerang so good luck with the idea!
  • Simski
    If I could make a suggestion, I think it should be a secondary weapon, I like your ideas on damage but being left without a melee weapon is never a good thing. So as a secondary weapon it could only be thrown and have the recharge like the sandmans ball, or can be retrieved if it doesn't make it back to you. It's just a thought, and I always thought the Sniper should have a boomerang so good luck with the idea!

    I'm not sure if that was a reply to the idea that I removed from my post, but if it was...
    I thought the idea of being very weak in close range would be an appropriate trade off for ranged damaging potential with a melee.

    Canadian Ink already have it as a secondary though.
  • HighwayHalfling
    Simski wrote: »
    I'm not sure if that was a reply to the idea that I removed from my post, but if it was...
    I thought the idea of being very weak in close range would be an appropriate trade off for ranged damaging potential with a melee.

    Canadian Ink already have it as a secondary though.
    It was kind of a response to both but I should of realized you removed yours, now I feel I should remove mine as well...
  • Canadian Ink
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    Canadian Ink polycounter lvl 12
    It might all be a moot points anyways as I think that the devs get to set the functions of the weapons and we are merely providing the models. I was just trying to flesh out the functions as a part of the concept process. Good suggestions though guys.
  • Simski
    It might all be a moot points anyways as I think that the devs get to set the functions of the weapons and we are merely providing the models. I was just trying to flesh out the functions as a part of the concept process. Good suggestions though guys.

    Well Valve does obviously decide themselves what they think is a good usage for your weapon, but if you make a good suggestion they might like your idea enough to use it :)

    Anyway, I'm going to stop posting for a while to let you do some work :P
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