details in post below: http://www.polycount.com/forum/showpost.php?p=1141514&postcount=4
25. May 2010
bauuu everyone, I created this thread to keep track of my progress (as I was told to )
I just read the contest rules so I made the thread and going to think about what I will make.
one hour later...
oh nice my post already appeared, sorry for the multiples, this one is real
and I thought of items to make (note: stats might change if I get some feedback)
Original medic backpack on left side to compare.
My new backpack idea was to make like second more advanced version of original backpack. With that in mind i made it based on original, just different.
(nothing else than size and position of some parts was not taken from original model, everything is made from scratch)
I know, I've read it very well and I already sent some hats to valve before. My stats ideas are only to keep the whole thing consistent and better to work with (for me) and I am still going to put my stats in as suggestion, Valve doesn't have to follow it or use it at all, they can use just models.
I'd consider switching the Mann Co. logo with another company, but other than that relativity small nit-pick it looks pretty darn great!
Oh I might suggest toying with the blue a bit as the light tone kind of clashes with the gray of the pack a bit. Maybe darken it up like the red pack?
I'd consider switching the Mann Co. logo with another company, but other than that relativity small nit-pick it looks pretty darn great!
Oh I might suggest toying with the blue a bit as the light tone kind of clashes with the gray of the pack a bit. Maybe darken it up like the red pack?
why another company than mann co.? they rocks and they sell products anyway the renders were taken from model viewer and there is not much lighting and its not dynamic either, but normally it glows and is pretty noticeable.
I will test it later on different maps ingame and see if it's necessary to make it darker.
Yeah, Mann Co. is way overused. It's like Chuck Norris joke level overused at this point. You could just put some button and switches on there for details, or texture a different company or a medical EKG thing on there-
I think it's super awesome and I want it ingame, NAO!
The crosses seem perfect in-game, specially with the video at 1080p, and Mann Co. seems pretty well placed for me.
Yeah, Mann Co. is way overused. It's like Chuck Norris joke level overused at this point. You could just put some button and switches on there for details, or texture a different company or a medical EKG thing on there-
*pic*
hm ok, lots of people i asked for comments said same thing so I decided to come up with some random company logo, like that telemax thing on engineer's teleport maybe medimax haha
I think it's super awesome and I want it ingame, NAO!
The crosses seem perfect in-game, specially with the video at 1080p, and Mann Co. seems pretty well placed for me.
New backpack's outline is hardly different from the original at all, from a distance you'd hardly be able to tell that it is different.
Another vote against mann co here too
Well the backpack silhouette doesn't matter at all in my opinion, you know, from front you cant see backpack at all and from back, the difference is clearly noticeable by glowing cross. It's same difference as needle gun vs blutsauger or medigun vs kritzrieg or scattergun vs force-a-nature or rocket launcher vs direct hit... etc etc which are all weapons made by Valve. Anyway as stated above my goal was to make "advanced" version of backpack not completely different one.
I am writing down all feedback I get and might change it later when more people think same ^^
As for mann co. I am already thinking about some logo
any ideas for company names? medimax is clearly stolen from engineer telemax but why not
New backpack's outline is hardly different from the original at all, from a distance you'd hardly be able to tell that it is different.
Another vote against mann co here too
Why would you need to see which medic pack it is at a distance? Hell, at a distance you can't see alot of stuff. Which of the medals is a player using at a distance? Why would you need to know what is your enemy medic backpack is at all? Does it need to be noticeable at a distance, being noticeable at close range isnt enough?
Do you actually care if enemy medic is using ubersaw or bonesaw?
Some of the questions put in the air... I think its pretty neat, specially the ring thing at middle, makes it more different actually.
EDIT: Oh I can see why you would vote against it now :P
Some kind of Tesla coil or antenna sticking out of the top would go a long way toward silhouette and would be visible from the front - also: it would look cool.
Are you planning on adding a jiggle bone to the hanging pipe? Watching the video it's kinda bugging me that the medigun pipe moves as he does, but the one on the backpack doesn't move at all, even though it looks like the same type of piping.
Some kind of Tesla coil or antenna sticking out of the top would go a long way toward silhouette and would be visible from the front - also: it would look cool.
*pics*
actually I've thought about that, but didn't find any "questionable" logic that would allow me to put any kind of antenna there as you said it would look cool, true, but even if tf2 is not realistic game at all, there seems to be always logic behind everything, you know, like this part goes there and then goes somewhere, it does something there and move on, nothing is just sticking out of place randomly.
Are you planning on adding a jiggle bone to the hanging pipe? Watching the video it's kinda bugging me that the medigun pipe moves as he does, but the one on the backpack doesn't move at all, even though it looks like the same type of piping.
oh thank you for reminding me, completely forgot about jigglebones :poly136:, will move just slightly tho, because the hose is "thick" rubber and pretty much tightly bend in place.
I really think you could easily explain it. It collects extra healing energy in the air so it doesn't go to waste, for instance. It is a transmitter that allows the medic to more easily know where wounded teammates are. Etc.
I've decided to dump medigun idea as I came to conclusion that having anything else than ubercharge or kritzrieg would cause medic not to heal as they they are meant to and could lead to unbalance of game (ubercharges are one of main forces that causes teams to move forward or defend successfully)
Anyway its not up to me to decide, I just feel that way
So I've decided to go for melee replacement and did some research on old medical tools and will be probably doing this:
agree / disagree?
I will not make it as on this image, just keeping it as reference
I like the image, I think you should still do a medigun, though. Valve would figure out a good balance for its stats, not up to us anyways.
Well I know its not to us but as it is now I really don't know what to do with medigun, all I can do is use old medigun model and put some wires, bulbs, and more random stuff to make it look different yet exactly same. I cant change half of medigun because of handle and hose and everything that is connected to medic player model, all I can do is change or add stuff, but its limited also in order to not make medigun looking too "heavy" for light medic.
I didn't throw away idea of medigun completely but i would like something more original and still not sure what exactly gotta make some brain storming
So, I've been away for some time and couldn't work on my contest entry well, still got some days left and still gonna finish it
here is beta texture of skullsaw: (still going to work on it little more but progress is progress)
And this is going to be my third item (misc slot)
WIP shot, but i think its easy to guess what it will be, while its not original at all i like it together with my other items
I take it you have animations in-game for your melee... can we see them?
wanted to post youtube video when i finish texture of it, but i might upload preview gif of just attacking animation tomorrow (its night in my country atm) as i don't have access to any video editing software right now.
Replies
items:
The Surgeon's Backpack
slot:
Primary weapon (replaces Syringe Gun or Blutsauger)
suggested stats
pros:
+10% charge rate
+10% healing speed
+25 health on wearer
cons:
removes medic's passive hp regen completly
The Skull Saw
slot:
melee (replaces bonesaw or ubersaw)
The Stethoscope
slot:
misc
desc:
every professional in field of medicine has to own one of these
I think the ideas are good here and I want to see more!
yep it looks like washing machine I know
Original medic backpack on left side to compare.
My new backpack idea was to make like second more advanced version of original backpack. With that in mind i made it based on original, just different.
(nothing else than size and position of some parts was not taken from original model, everything is made from scratch)
I know, I've read it very well and I already sent some hats to valve before. My stats ideas are only to keep the whole thing consistent and better to work with (for me) and I am still going to put my stats in as suggestion, Valve doesn't have to follow it or use it at all, they can use just models.
It replaces original medic backpack? You know that one he has on his back from whole start of game...
Soldier didn't have any backpack and yet Valve made secondary slot item that goes on soldier's back.
And as stated above, it replaces primary slot weapons.
and here is how it looks ingame:
[ame]http://www.youtube.com/watch?v=35T7wZSp750[/ame]
any comments and thoughts appreciated.
Oh I might suggest toying with the blue a bit as the light tone kind of clashes with the gray of the pack a bit. Maybe darken it up like the red pack?
why another company than mann co.? they rocks and they sell products anyway the renders were taken from model viewer and there is not much lighting and its not dynamic either, but normally it glows and is pretty noticeable.
I will test it later on different maps ingame and see if it's necessary to make it darker.
The crosses seem perfect in-game, specially with the video at 1080p, and Mann Co. seems pretty well placed for me.
I'd love to see more of your work now
hm ok, lots of people i asked for comments said same thing so I decided to come up with some random company logo, like that telemax thing on engineer's teleport maybe medimax haha
ty
Another vote against mann co here too
Well the backpack silhouette doesn't matter at all in my opinion, you know, from front you cant see backpack at all and from back, the difference is clearly noticeable by glowing cross. It's same difference as needle gun vs blutsauger or medigun vs kritzrieg or scattergun vs force-a-nature or rocket launcher vs direct hit... etc etc which are all weapons made by Valve. Anyway as stated above my goal was to make "advanced" version of backpack not completely different one.
I am writing down all feedback I get and might change it later when more people think same ^^
As for mann co. I am already thinking about some logo
any ideas for company names? medimax is clearly stolen from engineer telemax but why not
Why would you need to see which medic pack it is at a distance? Hell, at a distance you can't see alot of stuff. Which of the medals is a player using at a distance? Why would you need to know what is your enemy medic backpack is at all? Does it need to be noticeable at a distance, being noticeable at close range isnt enough?
Do you actually care if enemy medic is using ubersaw or bonesaw?
Some of the questions put in the air... I think its pretty neat, specially the ring thing at middle, makes it more different actually.
EDIT: Oh I can see why you would vote against it now :P
actually I've thought about that, but didn't find any "questionable" logic that would allow me to put any kind of antenna there as you said it would look cool, true, but even if tf2 is not realistic game at all, there seems to be always logic behind everything, you know, like this part goes there and then goes somewhere, it does something there and move on, nothing is just sticking out of place randomly.
oh thank you for reminding me, completely forgot about jigglebones :poly136:, will move just slightly tho, because the hose is "thick" rubber and pretty much tightly bend in place.
Anyway its not up to me to decide, I just feel that way
So I've decided to go for melee replacement and did some research on old medical tools and will be probably doing this:
agree / disagree?
I will not make it as on this image, just keeping it as reference
I will base it on that, all I said was i am keeping it as reference, not that i will model it exactly like that, will do some modifications etc
Well I know its not to us but as it is now I really don't know what to do with medigun, all I can do is use old medigun model and put some wires, bulbs, and more random stuff to make it look different yet exactly same. I cant change half of medigun because of handle and hose and everything that is connected to medic player model, all I can do is change or add stuff, but its limited also in order to not make medigun looking too "heavy" for light medic.
I didn't throw away idea of medigun completely but i would like something more original and still not sure what exactly gotta make some brain storming
enjoy this static picture
I love it.
here is beta texture of skullsaw: (still going to work on it little more but progress is progress)
And this is going to be my third item (misc slot)
WIP shot, but i think its easy to guess what it will be, while its not original at all i like it together with my other items
wanted to post youtube video when i finish texture of it, but i might upload preview gif of just attacking animation tomorrow (its night in my country atm) as i don't have access to any video editing software right now.