Great work so far Kanga, left breast looks a little bigger than the right....possibly due to the lack of creases under the left breast? Could just be a trick of the light though. Top stuff man
pretty nice moddeling here good details for sure, love the boots! One crit would be that I think you have over sculpted the arms here a bit, they have a way too much definition for a standard female, and if she were a body builder her shoulders would be much broader. Also, the shoulder to arm transition is off here and makes the upper arm look funky. Either way Id broaden her shoulders slightly and bring down the definition in the neck, females have very soft necks,compared to males and the sternomastoid is often hardly visible if at all.
Great sculpting, I love the lower half, the legs have great definition and the socks and boots are ace. I do feel that the muscles on her stomach look a bit off, maybe too well defined. Maybe you can smooth it out just a bit and let her hips flow better. I would agree with woogity about the arms as well, they are too defined. Otherwise cool beans!
Nice sculpt work, Im not sure if they are supposed to be like this but i think there's something not quite right about the hands.. Maybe they are a little to masculine/bony?
Did some tweaking on the figure: softened the elbows and arm, hands, mastoid, bellybutton. Tried to connect the upper arm better, knee flap, smaller ribcage, thinner waist and a bunch of other stuff.
I love models like this, where real design is being put into the texturing. I'm assuming you drew the arm tattoo yourself? It would be great if you could post an image of it, before it is combined with everything else for the final texture passes.
Hboybowen
JGcount, Thanks guys. Will try and human the face up so that it has more character. Posters on other forums like this last face better. I find women a real challenge. I tend to make them way too lumpy. Trying to find a style the market likes and what I like is an ongoing thing. Appreciate your comments.
haikai, thankyou!
Razgriz, thanks, aaaargh, the tatt is on a layer in zbrush. Something weird happened and half the paintwork got dumped on the base texture. I dont know how, I havent touched the bake button. Will show a flat version when I get home.
Definantly go with what you like the most yourself, I've just realized I always want to try and get as much character and personality into my personal characters.
Generic pretty ladies are what you do to cater to the masses. Megan fox is pretty, but she isnt very interesting in the long run. You want people to remember you character(for being good ofc )
Definantly go with what you like the most yourself, I've just realized I always want to try and get as much character and personality into my personal characters.
Generic pretty ladies are what you do to cater to the masses. Megan fox is pretty, but she isnt very interesting in the long run. You want people to remember you character(for being good ofc )
I think you hit on the core of what it means to be a commercial artist. I have pretty much done whatever I wanted with all my other characters. A really good illustrator told me long ago that the trick is to satisfy yourself AND the client because that is where the sport is. That is what I am trying to do with this figure.
Thanks for your comment, you really went to the heart of it all.
Hey one thing, I think you did a bang up job with the modeling, but with the texturing, her face didn't come out right. You've modeled really well, but go take another look at the face it just doesn't look right. I know it isn't the most specific critique, I think your sculpting is just great, but the texturing on the face is taking away from the sculpting rather than adding to it, again, its not a super specific critique but I hope it helps.
Replies
Sometimes that happens in life.
hope it helps!
-Woog
Thanks for the directions they are really, really useful.
Back to work
Cheers
Did some tweaking on the figure: softened the elbows and arm, hands, mastoid, bellybutton. Tried to connect the upper arm better, knee flap, smaller ribcage, thinner waist and a bunch of other stuff.
Thanks for the comments.
Cheers
Tatts are high saturation atm. Face has changed into something more attractive I hope. Texture blockin.
Cheers
The sculpting is nice though, eventhough her body is as far from my personal preference as you can get ^^
JGcount, Thanks guys. Will try and human the face up so that it has more character. Posters on other forums like this last face better. I find women a real challenge. I tend to make them way too lumpy. Trying to find a style the market likes and what I like is an ongoing thing. Appreciate your comments.
haikai, thankyou!
Razgriz, thanks, aaaargh, the tatt is on a layer in zbrush. Something weird happened and half the paintwork got dumped on the base texture. I dont know how, I havent touched the bake button. Will show a flat version when I get home.
Thanks very much for the reactions.
Cheers
Generic pretty ladies are what you do to cater to the masses. Megan fox is pretty, but she isnt very interesting in the long run. You want people to remember you character(for being good ofc )
I think you hit on the core of what it means to be a commercial artist. I have pretty much done whatever I wanted with all my other characters. A really good illustrator told me long ago that the trick is to satisfy yourself AND the client because that is where the sport is. That is what I am trying to do with this figure.
Thanks for your comment, you really went to the heart of it all.
Cheers.
Thanks man.