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WIP-Ammo box

Hello fellas :D

Been working on this box for few days.I did the high sculpt details in zbrush and then exported it on a low poly box as normal maps.I was trying to paint the diffuse map but its not quite looking fine to me.So posting it here for feedbacks :

all-sides_perp.JPG

all-sides.JPG

The diffuse map is using approximately half of 1k UV space -

tex.JPG

Let me know where am I lacking.Trying to improve my texturing skills for games.

This has no spec /ao map as of yet.

Thanks.

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