Hello fellas
Been working on this box for few days.I did the high sculpt details in zbrush and then exported it on a low poly box as normal maps.I was trying to paint the diffuse map but its not quite looking fine to me.So posting it here for feedbacks :
The diffuse map is using approximately half of 1k UV space -
Let me know where am I lacking.Trying to improve my texturing skills for games.
This has no spec /ao map as of yet.
Thanks.
Replies
Taking the time to understand how it could realistically gather scratches will improve upon your texturing. Hope that helps! Good start!