Hello fellas
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
Been working on this box for few days.I did the high sculpt details in zbrush and then exported it on a low poly box as normal maps.I was trying to paint the diffuse map but its not quite looking fine to me.So posting it here for feedbacks :
![all-sides_perp.JPG](http://lh6.ggpht.com/_YxDsrB96w4I/S_UTH21BXVI/AAAAAAAABBE/anzd4m0capI/s1280/all-sides_perp.JPG)
![all-sides.JPG](http://lh6.ggpht.com/_YxDsrB96w4I/S_UTHmtS7kI/AAAAAAAABBA/oWGNQ8Df2LA/s1280/all-sides.JPG)
The diffuse map is using approximately half of 1k UV space -
![tex.JPG](http://lh6.ggpht.com/_YxDsrB96w4I/S_UUqoL2qTI/AAAAAAAABBI/2Uw7sTII0Ro/s1280/tex.JPG)
Let me know where am I lacking.Trying to improve my texturing skills for games.
This has no spec /ao map as of yet.
Thanks.
Replies
Taking the time to understand how it could realistically gather scratches will improve upon your texturing. Hope that helps! Good start!