Hi all,
I just finished an entire tent environment, including props inside the tent and exterior. I'm building it in UDK at the moment, and it looks far better(obviously) when I put it in a proper environment, and by environment, I mean just stacking some rocks up at the back (UDK assets) and putting in a skydome.
Is this fine to do for just some final renders in a portfolio piece given that I would clearly state that X pieces of the environment were produced and owned by Unreal? Or is this a bad thing to do?
Thanks in advance.
Replies
If you're looking at modeling positions then yea you should do it all on your own like progg suggested.
This isn't a case where you don't have access to the original content you worked on. You have full control over the scene. When you don't, doing something like what Josh Stubbles did with his Forza3 stuff, handles it pretty well. http://www.ivassago.com/
Honestly, their assets should look like crap next to your stuff. Because they're hard at work right now, making their past stuff look like crap. That's the bar you need to hit. You're looking to make their next game not the game they worked on 2-3 years ago. Hit the ground running, not being dragged behind hoping to catch up.
Be honest with your abilities even if that means you don't get the job. It's better to try again as an honest man, than be fired as a disgrace. Don't be so blinded by trying to get in that you end up burning yourself in the process...